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Chronicles

The story behind the story

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Indonesia says it has blocked PayPal, Yahoo, Steam, Epic Games, and other websites for failure to comply with licensing rules introduced in November 2020

Indonesia has blocked search engine website Yahoo, payments firm Paypal and several gaming websites due to failure to comply with licensing rules …

Reuters Gayatri Suroyo

Context & Ripple Effects

Indonesia is enforcing the domestic-registration regime it introduced in November 2020 by cutting off access to services that hadn't signed up: PayPal, Yahoo, Steam, Epic Games, Counter-Strike, and Dota 2 all went dark at once. The country has used this lever before — it blocked Tumblr in 2018 over anti-pornography rules and restored access once compliance was settled.

The difference this time is scale: a payments provider and two major game platforms were unreachable simultaneously, making the licensing rule a de facto market-access gate rather than a niche enforcement action.

First-order effects

  • PayPal, Yahoo, Valve, and Epic Games face an immediate choice between registering with Indonesian authorities or losing the market entirely — and Indonesian users of those services lose working payment and gaming access overnight.

Second-order effects

  • The pressure worked fast: Indonesia unblocked PayPal, Yahoo, and Valve within roughly a week once they signed up to the 2020 rules, signaling to every other foreign operator that registration is cheap compared to downtime.

Third-order effects

  • If blocking-then-registering becomes standard enforcement, Indonesia is building a repeatable playbook for steering foreign platforms — extended a year later when it moved to ban direct social-commerce transactions, hitting TikTok Shop in its largest market, echoing the earlier Tumblr cycle of block, comply, restore.

The trend: Indonesia is normalizing access-blocking as routine regulatory leverage over foreign digital platforms, converting compliance registration into the price of market entry.