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Web3 game Axie Infinity's play-to-earn model blurs the lines between “player” and “worker”, creating a Ponzi scheme with built-in deniability

I came across a couple of interesting things today … Raphael Sebban / Bricks & Stones : The Metaverse: A Breakdown of The Current Landscape Tweets: @trubloeu : Gamers have a word, grinding, to describe repetitive tasks undertaken to gain some desired in-game goal, but are not fun in themselves. This seems to sum up players' experience with Axie Infinity, which is often described as work or a chore. https://twitter.com/... @akramsrazor : Somebody actually thinking about the implications and potential consequences of what's going on. https://paulbutler.org/... @jerrycap : “Who am I to say the net losers aren't in it for the joy of the game? The same could be said about online poker or sports betting, to be sure, but we would rightfully recoil if those were positioned as a way to lift people out of poverty.” Axie https://paulbutler.org/... https://twitter.com/... Richard Lawler / @rjcc : Beyond the straight up scam of it all, I don't think you can create a game combining - Financial rewards that are at all worth earning and are reasonably accessible to most players - Game that has any fun parts outside of trying to get paid https://twitter.com/... Daniel Tenner / @swombat : This is a brilliant example of why PtE, and particularly @AxieInfinity is an awful poster-child for web3 gaming specifically, and web3 in general. https://paulbutler.org/... Paul Butler / @paulgb : I wrote a blog post on parallels between play-to-earn web3 games like Axie Infinity, and the book Bullshit Jobs by David Graeber. https://paulbutler.org/... Dare Obasanjo / @carnage4life : I believe there are ways to create meaningful virtual economies in games based on value creation (including digital collectibles or NFTs) but pyramid mechanics & paying people/bots to escape the grind are actually value destroying. Dare Obasanjo / @carnage4life : Fundamentally, Axie Infinity isn't a “game” in a sense that it's a fun bit of entertainment. It's grinding for money which takes the worst parts of most RPG/open world games, adds a financial component then makes it the core mechanic. It's hard to see this as the future of games https://twitter.com/... Dare Obasanjo / @carnage4life : Axie Infinity is heralded as creating a new genre of “play to earn” games but every analysis makes clear its mechanics are a pyramid scheme. Pay hundreds of dollars to join then grind in game to earn that money back over time. New users needed to maintain https://paulbutler.org/... Arvid Kahl / @arvidkahl : A critical and quite eye-opening look into the play-to-earn nature of Axie. It has a Ready Player One vibe, but not in the good way. https://paulbutler.org/...

Paul Butler

Context & Ripple Effects

Paul Butler's essay lands right after Sky Mavis celebrated quadrupling DAUs to 2M in October while analysts openly questioned whether the economy could sustain itself. His argument gives that skepticism a sharper shape: the play-to-earn structure depends on new entrants funding earlier ones, but the "it's just a game" frame lets defenders deny it is one.

The trend: Play-to-earn gaming is learning the hard way that an economy funded by new-player inflow cannot survive token depreciation, forcing Web3 studios to reframe earnings as incidental rather than core.

Discussion

  • @trubloeu @trubloeu on x
    Gamers have a word, grinding, to describe repetitive tasks undertaken to gain some desired in-game goal, but are not fun in themselves. This seems to sum up players' experience with Axie Infinity, which is often described as work or a chore. https://twitter.com/...
  • @akramsrazor @akramsrazor on x
    Somebody actually thinking about the implications and potential consequences of what's going on. https://paulbutler.org/...
  • @jerrycap @jerrycap on x
    “Who am I to say the net losers aren't in it for the joy of the game? The same could be said about online poker or sports betting, to be sure, but we would rightfully recoil if those were positioned as a way to lift people out of poverty.” Axie https://paulbutler.org/... https://…
  • @rjcc Richard Lawler on x
    Beyond the straight up scam of it all, I don't think you can create a game combining - Financial rewards that are at all worth earning and are reasonably accessible to most players - Game that has any fun parts outside of trying to get paid https://twitter.com/...
  • @swombat Daniel Tenner on x
    This is a brilliant example of why PtE, and particularly @AxieInfinity is an awful poster-child for web3 gaming specifically, and web3 in general. https://paulbutler.org/...
  • @paulgb Paul Butler on x
    I wrote a blog post on parallels between play-to-earn web3 games like Axie Infinity, and the book Bullshit Jobs by David Graeber. https://paulbutler.org/...
  • @carnage4life Dare Obasanjo on x
    I believe there are ways to create meaningful virtual economies in games based on value creation (including digital collectibles or NFTs) but pyramid mechanics & paying people/bots to escape the grind are actually value destroying.
  • @carnage4life Dare Obasanjo on x
    Fundamentally, Axie Infinity isn't a “game” in a sense that it's a fun bit of entertainment. It's grinding for money which takes the worst parts of most RPG/open world games, adds a financial component then makes it the core mechanic. It's hard to see this as the future of games …
  • @carnage4life Dare Obasanjo on x
    Axie Infinity is heralded as creating a new genre of “play to earn” games but every analysis makes clear its mechanics are a pyramid scheme. Pay hundreds of dollars to join then grind in game to earn that money back over time. New users needed to maintain https://paulbutler.org/.…
  • @arvidkahl Arvid Kahl on x
    A critical and quite eye-opening look into the play-to-earn nature of Axie. It has a Ready Player One vibe, but not in the good way. https://paulbutler.org/...