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Chronicles

The story behind the story

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Inside Ubisoft's unprecedented developer exodus over the past 18 months, including at least five of the top 25-credited people from Far Cry 6, its top 2021 game

Colleagues across Assassin's Creed publisher Ubisoft have names for the procession of developers who have departed over the past 18 months …

Axios Stephen Totilo

Context & Ripple Effects

The developer departures followed Ubisoft's administrative leaves for senior employees and the subsequent exit of its chief creative officer and Canadian studios head amid misconduct allegations. The removal of Assassin's Creed creative director Ashraf Ismail after an investigation further disrupted creative leadership.

The loss of multiple highly credited Far Cry 6 contributors turns the workplace crisis into an execution issue for Ubisoft's major franchises: institutional knowledge and leadership continuity are leaving alongside individual employees.

First-order effects

  • Ubisoft must replace or redistribute responsibilities held by at least five of Far Cry 6's top 25 credited developers, raising continuity pressure on teams supporting and planning future Far Cry work.
  • Remaining Ubisoft staff face a more concentrated burden for franchise knowledge and creative leadership after the earlier executive and studio-head departures.

Second-order effects

  • Ubisoft's ability to retain developers becomes a practical constraint on rebuilding teams after its misconduct-related leadership changes, rather than solely a human-resources issue.
  • Publishers competing for experienced open-world and franchise developers gain access to talent leaving Ubisoft, while Ubisoft faces added hiring and onboarding demands.

Third-order effects

  • If departures persist across senior and franchise-level roles, Ubisoft's studio model may become less dependent on long-tenured internal leaders and more reliant on rebuilding expertise between releases.
  • The episode points to workplace governance and leadership stability becoming inputs to the production capacity of large game publishers, not separate reputational concerns.

The trend: Workplace-accountability crises at large game publishers are increasingly translating into talent-retention and franchise-execution risks.

Discussion

  • @datnofact @datnofact on x
    Anyone would think it's a terrible place to work, or something. https://twitter.com/...
  • @leftoblique Dana Fried on x
    I'm glad people in the industry are realizing that letting companies walk all over them for the privilege of Making Video Games isn't actually worth it, and that the companies in question are going to have to deal with that going forward. https://twitter.com/...
  • @axios @axios on x
    Employees across Assassin's Creed publisher Ubisoft have names for the unprecedented procession of developers who have departed over the past 18 months: “The great exodus” and “The cut artery” https://www.axios.com/...
  • @techwontsaveus @techwontsaveus on x
    Workers describe a “great exodus” as developers flee Ubisoft because of “low pay, an abundance of competitive opportunities, frustration at the company's creative direction, and unease at Ubisoft's handling of a workplace misconduct scandal.” https://www.axios.com/...
  • @stephentotilo Stephen Totilo on x
    Employees at Ubisoft say they've never seen a wave of departures like the past year's. I spoke to 12 current/former workers and management about what's happening, how it's impacting development—and what's being done about it https://www.axios.com/...