Meta says a woman was groped on its Horizon Worlds platform on November 26; an internal review says she should have used its “Safe Zone” tool
Last week, Meta (the umbrella company formerly known as Facebook) opened up access to its virtual-reality social media platform, Horizon Worlds.
MIT Technology Review Tanya Basu
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Discussion
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@mattnavarra
Matt Navarra
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The metaverse is going to be a content moderation nightmare .. And it's only just beginning https://www.bloomberg.com/...
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@markgongloff
Mark Gongloff
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the metaverse sounds like a real blast https://www.bloomberg.com/... https://twitter.com/...
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@autumncapital
@autumncapital
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Y'all investing in video game companies that sell multiplayer hits should assess the “FB has entered the space and brought intense scrutiny on moderation” risk. You know this is nothing compared to what actually goes on verbally and with character models in big video games. https…
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@mikebutcher
Mike Butcher
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Facebook (Meta LOL) clearly learning from its mistakes in social media... Not! Spin this one @nickclegg https://twitter.com/...
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@damienmcferran
Damien McFerran
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These Black Mirror episodes get wilder and wilder, don't they? Bravo, @charltonbrooker! https://www.technologyreview.com/ ... https://twitter.com/...
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@niallfirth
Niall Firth
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The metaverse has a groping problem already. And firms expect users to deal with it themselves. from @tanyabasu https://www.technologyreview.com/ ...
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@parmy
Parmy Olson
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Many encounters were with well-meaning people, but incidents like stalking and general creepy behavior happened enough to make me think the harassment and ‘griefing’ problems that has been in gaming for years, are coming to social VR.
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@parmy
Parmy Olson
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Social platforms like VRChat and Facebook's Horizon Venues didn't have clear rules about etiquette, such as respecting people's personal space, but rather general reminders to behave well. There were tools to mute and block others, so the onus is on you to protect yourself.
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@parmy
Parmy Olson
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I spent a couple weeks mingling with strangers in the metaverse to see what socializing was like in Mark Zuckerberg's vision of the future. It was fun, but also quickly became creepy when others noticed I was female. Social VR has some challenges ahead. https://www.bloomberg.com/…
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@quicktake
Bloomberg Quicktake
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It can be awkward being a woman in the metaverse, @parmy discovered. Follow her adventures in Zuckerberg's VR world https://www.bloomberg.com/... https://twitter.com/...