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Chronicles

The story behind the story

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Microsoft reports overall gaming revenue of $3.6B in Q1, up 16% YoY, with hardware revenue up 166% YoY on continued demand for Xbox Series X and S consoles

Microsoft's overall cloud revenue has jumped by 31 percent  —  Microsoft posted the first quarter of its 2022 financial results today …

The Verge Tom Warren

Context & Ripple Effects

Microsoft’s gaming business had already been shifting toward software and services: Xbox software and services rose 31% in the earlier Q2 gaming update, followed by 65% growth in Xbox content and services in the 2020 Q4 report. The new console cycle now adds a sharp hardware-demand surge to that revenue base.

First-order effects

  • Microsoft’s gaming unit records $3.6 billion in quarterly revenue, with Xbox Series X and S demand making hardware the fastest-growing reported component.
  • Xbox’s installed base grows through console sales, giving Microsoft more players to reach with its games, content, and subscription services.

Second-order effects

  • Microsoft can use the larger Series X and S audience to reinforce the content-and-services business that had already been growing faster than overall gaming revenue in prior reports.
  • Rivals in the console market face a Microsoft gaming business supported by both a high-demand hardware cycle and an expanding recurring-revenue layer, rather than hardware sales alone.

Third-order effects

  • If console launches repeatedly feed Microsoft’s content and services revenue, Xbox’s economics move further toward a hardware-supported services model in which the installed base matters beyond the initial device sale.

The trend: Xbox is following a console-to-service flywheel, using hardware cycles to expand the audience for recurring gaming revenue.

Discussion

  • @colteastwood @colteastwood on x
    Xbox Hardware Sales up 166% with supply constraints and NOT needing a console with all games going to PC. Xbox is GROWING! :) https://twitter.com/...
  • @tomwarren Tom Warren on x
    Surface revenue really got hit hard this quarter, down 17%. That's mostly due to no new major devices until this month, and the PC chip supply issues. Windows OEM revenue shot up by 10%, also held back by the supply issues https://www.theverge.com/... https://twitter.com/...
  • @tomwarren Tom Warren on x
    Xbox had a record Q1 2022 in Microsoft's earnings, with gaming revenue up 16%. Still no news on Xbox Game Pass subscriber numbers though, as Microsoft's Xbox content & services stays relatively flat (up 2%) this Q. Details: https://www.theverge.com/... https://twitter.com/...
  • @thestalwart Joe Weisenthal on x
    Microsoft is insane. 17 straight quarters of double digit revenue growth (YOY). And if anything, growth has been accelerating lately. https://www.bloomberg.com/... https://twitter.com/...
  • @patrickmoorhead @patrickmoorhead on x
    $MSFT cranks out a solid FY22-Q1. What you'd expect. Highlights: -"Cloud" +36% -Azure +"other cloud services" +50% -D365 +48% -O365 comm. +17% -LI +42% -Windows OEM +10% -Surface -17% (ouch, supply chain) -Xbox HW +166% https://twitter.com/...
  • @thedividendguy @thedividendguy on x
    There is a reason (or two) why $MSFT trades at a 35 forward P/E. Everywhere I look, I see double-digit growth numbers: https://www.microsoft.com/...