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Chronicles

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Valve quietly updates Steam's rules to ban games “built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs”

Your move, Epic Games Store  —  Games that use blockchain technology or let users exchange NFTs or cryptocurrencies won't be allowed on Steam … Source: Steamworks Documentation .

The Verge Mitchell Clark

Context & Ripple Effects

Steam's 2018 posture was to admit games unless they were illegal or trolling; the new rule is a concrete retreat from that broad default for titles using exchangeable crypto assets, despite the earlier promise of more user-controlled filtering. Steam's earlier all-but-illegal-or-trolling standard is now paired with a categorical technology-based exclusion.

The later dispute over copyright-infringing AI artwork places this in a wider pattern: Valve is drawing publication boundaries around inputs and systems it considers unacceptable, rather than treating every game as a neutral listing decision.

First-order effects

  • Developers whose games issue or permit exchanges of cryptocurrencies or NFTs lose Steam as a distribution channel, and Steam users cannot obtain those titles through the store.
  • Epic Games Store becomes the named PC-store rival most directly tested by developers seeking an alternative outlet, although the coverage does not establish Epic's own policy.

Second-order effects

  • Blockchain-game publishers must design around Steam's rule or concentrate distribution and community-building on storefronts that accept their model, increasing the strategic value of rival PC channels.
  • Steam's policy gives conventional PC-game publishers a clearer assurance that marketplace discovery will not mix their releases with games built around exchangeable crypto assets.

Third-order effects

  • If Valve applies the same approach across emerging technologies, PC-game distribution shifts further toward storefronts deciding which technical and economic models may reach their audiences, not merely policing illegal or trolling content.
  • The contrast with Steam's earlier permissive policy suggests platform access can turn on category-specific rules as new game-production and monetization methods emerge.

The trend: PC game storefronts are moving from broad content-hosting rules toward active gatekeeping of the technologies and asset systems embedded in games.

Discussion

  • @spacepirate_io @spacepirate_io on x
    Community: A few minutes ago, we were notified that @Steam will be kicking *all blockchain games* off the platform, including Age of Rust, because NFTs have value. Behind the scenes, we've had good communication and have been upfront with Steam. #blockchaingames #NFT 1/4 https://…
  • @timsweeneyepic Tim Sweeney on x
    Epic Games Store will welcome games that make use of blockchain tech provided they follow the relevant laws, disclose their terms, and are age-rated by an appropriate group. Though Epic's not using crypto in our games, we welcome innovation in the areas of technology and finance.…
  • @spacepirate_io @spacepirate_io on x
    Steam's point of view is that items have value and they don't allow items that can have real-world value on their platform. While I respect their choice, I fundamentally believe that NFTs and blockchain games are the future. It's why I started this journey with all of you. 3/4
  • @jeffgrubb Jeff Grubb on x
    You literally can use Steam's features to do everything NFT and Blockchain promise. But you can do it without extreme, unnecessary energy consumption, and you can do it with customer service support, which is actually something you want. https://twitter.com/...
  • @enjin @enjin on x
    Disappointed to see short-sighted decisions that are directly impacting our adopters like @SpacePirate_io. @TimSweeneyEpic @EpicGames let's chat? https://twitter.com/...
  • @thesmarmybum Justin Taylor on x
    Wow. Incredibly short sighted. Would love to know what @TimSweeneyEpic thinks for the Epic store https://twitter.com/...
  • @ladyxtel Christel Quek on x
    The next frontier: 1. web3 version of Steam 2. crypto as payment rails - wallet, exchange, core chain that's interoperable to other chains 3. DAOs for every game 4. NFTs as access to super guilds / discord equivalents 5. Decentralised streaming network to incentivise gameplay htt…