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Epic to shut down Houseparty, the video chat app it acquired in 2019, in October, along with Fortnite Mode, which uses Houseparty for video chats

Houseparty, the social video chat app acquired by Fortnite maker Epic Games for a reported $35 million back in 2019, is shutting down.

TechCrunch Sarah Perez

Context & Ripple Effects

Epic bought Houseparty in 2019, then made it part of Fortnite’s social layer through video calls on PC, PS4 and PS5 that relied on the mobile Houseparty app. Shutting both services ends that cross-device experiment rather than extending the acquisition’s role inside Fortnite.

The move follows a period in which Epic had raised capital around its Fortnite, Unreal Engine and Houseparty portfolio, including the reported 2020 funding round. It narrows the consumer-facing portfolio back away from a standalone video-chat product.

First-order effects

  • Houseparty users lose the standalone app, while Fortnite players lose Fortnite Mode’s Houseparty-based video-chat feature when Epic closes the services in October.
  • Epic can stop maintaining a mobile companion app and the integrations needed to connect Houseparty calls with Fortnite across PC and PlayStation.

Second-order effects

  • Fortnite’s social features must rely on alternatives to the Houseparty integration, leaving Epic to concentrate its player experience on services it operates within its core ecosystem.
  • The shutdown removes one independent group-video-chat option from a market where Facebook had already closed its Bonfire group-chat clone, reinforcing the difficulty of sustaining standalone social video products.

Third-order effects

  • Epic’s Houseparty exit points to a more selective platform strategy: acquisitions tied to game engagement must prove durable utility inside the core product, not merely add a parallel social app.
  • If major game platforms continue folding back standalone communication experiments, social interaction is more likely to be embedded in games and platform services than supported as a separate destination.

The trend: Gaming companies are testing social features around flagship titles but pruning standalone apps when cross-platform integrations do not become enduring core services.

Discussion

  • @beckpeterson Becky Peterson on x
    Epic Games bought Houseparty for $35 million, I reported last year. Now it's shutting down the app entirely. https://houseparty.com/... https://www.businessinsider.com/ ...
  • @joshelman Josh Elman on x
    I still remember the first time @benrbn mentioned the idea of Houseparty. As a living room, replacing the “theater” concept of Meerkat which I had just led a big investment in 6 months before. Ben was convinced this would address a lot of Meerkat which was fading. https://twitter…
  • @mediaevan Evan DeSimone on x
    @davenemetz I think 18 months of zoom calls have taken a lot of the shine off live video chat
  • @mattnavarra Matt Navarra on x
    Epic Games Is Shutting Down Houseparty Social Video-Chat App - Houseparty launched in 2016 - Epic Games bought Houseparty for $35m in 2019 https://techcrunch.com/...
  • @sameer_singh17 Sameer Singh on x
    The “spontaneous togetherness” problem strikes again. If you're building a product with real-time engagement and without scheduling... think again. https://twitter.com/...
  • @carnage4life Dare Obasanjo on x
    9 times out of 10 when you think to yourself “this acquisition doesn't make any sense,” you were right and it was doomed from the start. https://twitter.com/...
  • @michaelmiraflor Michael J. Miraflor on x
    I remember Houseparty having a bit of a pandemic surge around peak-Clubhouse era last year. https://www.theverge.com/...