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Nvidia beats with record Q1 revenue of $5.66B, up 84% YoY, with Gaming revenue of $2.76B, up 106% YoY, and Data Center revenue of $2.05B, up 79% YoY

Nvidia reported revenues of $5.66 billion for its first fiscal quarter ended May 2, up 84% from a year earlier.  Gaming revenue grew 106% to $2.76 billion.

VentureBeat Dean Takahashi

Context & Ripple Effects

Nvidia entered the quarter after a Q4 step-up in both gaming and data-center revenue, following earlier growth from a much smaller 2020 revenue base. The Q1 figures show that both businesses accelerated at once, with gaming still the larger reported segment.

The subsequent record Q2 report extends that trajectory rather than treating Q1 as a one-quarter spike. That matters because Nvidia’s growth is being carried by two sizable end markets in the supplied coverage.

First-order effects

  • Nvidia records $5.66 billion in Q1 revenue, while Gaming reaches $2.76 billion and Data Center reaches $2.05 billion; both businesses are contributing materially to the company’s growth.
  • Gaming grows faster than Data Center in the quarter, preserving its lead in reported segment revenue even as Data Center expands rapidly.

Second-order effects

  • The paired segment gains give Nvidia a broader revenue base entering the next quarter, a pattern borne out by the later Q2 report’s further increases in both Gaming and Data Center.
  • Nvidia’s operating priorities must support two fast-growing product markets simultaneously rather than relying on a recovery in only one reported segment.

Third-order effects

  • If this pattern persists, Nvidia’s business becomes less defined by a single end market and more by the ability to scale products across gaming and data-center demand.
  • The sequence from 2020 through Q2 2021 points to a company whose growth cycles are increasingly reinforced by multiple large revenue segments, though the supplied coverage does not identify the demand drivers behind them.

The trend: Nvidia is evolving from a gaming-led chipmaker into a company with gaming and data-center businesses both capable of driving major revenue growth.

Discussion

  • @arjunkharpal Arjun Kharpal on x
    Nvidia sold $155 million in crypto mining chips last quarter. But the reason Nvidia is now dabbling in crypto chips is to save the supply of graphics processing units, or GPUs, for gamers (via @kifleswing) https://www.cnbc.com/...
  • @nickstatt Nick Statt on x
    So Nvidia had a pretty good quarter huh. Revenue up yoy 84%. Gaming revenue up 106%. Data center revenue up 79%. And GPUs are still near-impossible to find. https://nvidianews.nvidia.com/ ...
  • @smt_watch @smt_watch on x
    Scottish Mortgage holding $NVDA just released a bumper earnings report: - Record quarterly revenue (+84% YoY) - Gaming revenue up 100%+ YoY - Forecasting $6.3bn revenue for Q2 https://nvidianews.nvidia.com/ ...
  • @patrickmoorhead @patrickmoorhead on x
    .@NVIDIA $NVDA Q1/22 highlights: -Record qtr rev in Gaming, Data Center, Professional Visualization -Doubled gaming revenue (obscene, in a good way😀) -Auto down -OEM up 137% reflecting CMP (told ya) -down slightly AH (meh) https://nvidianews.nvidia.com/ ... https://twitter.com/..…