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Chronicles

The story behind the story

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Microsoft says it will reduce its cut for PC games in Windows store from 30% to 12% from August 1, in a bid to compete with Steam

Microsoft puts the pressure on Valve's Steam store  —  Microsoft is shaking up the world of PC gaming today with a big cut to the amount of revenue it takes from games on Windows.

The Verge Tom Warren

Context & Ripple Effects

Microsoft had already moved to richer revenue shares for non-game Windows Store apps, while games retained the older split in the earlier Store-revenue policy. The new gaming rate removes that distinction and makes the Windows Store a more direct alternative for PC publishers.

Valve had previously introduced volume-based Steam fee reductions for its largest games. Microsoft is instead setting a far lower published rate for PC games, shifting competition from selective discounts toward the storefront’s standard economics.

First-order effects

  • PC game publishers selling through the Windows Store retain 88% of revenue from August 1, while Microsoft accepts a smaller share of each sale.
  • Valve’s Steam now faces a named Windows-store rival whose standard commission is below Steam’s previously reported 25% and 20% tiers for high-revenue games.

Second-order effects

  • Steam must more clearly defend the value of its distribution and store services when developers can compare them with Microsoft’s 12% rate.
  • Microsoft’s pricing move creates expectations that its gaming-store economics may converge across devices; a later filing described a planned 12% Xbox game commission as well.

Third-order effects

  • If Microsoft applies low game commissions consistently, the longstanding 30% storefront default gives way to competition based on platform services and audience access rather than a common fee benchmark.
  • Large game platforms may increasingly use commission rates as a strategic lever to attract publisher catalogs, making take-rate differences a more visible part of store competition.

The trend: PC game storefronts are moving from a shared 30% convention toward differentiated take rates used to win developer supply.

Discussion

  • @tomwarren Tom Warren on x
    Big PC gaming news. Microsoft is shaking up the world of PC gaming by cutting the 30% fee it usually takes on PC games to just 12%. It's a bid to compete with Steam and entice game developers to the Windows store. Full details here: https://www.theverge.com/... https://twitter.co…
  • @tomwarren Tom Warren on x
    now all Microsoft needs to do is make the Windows store... usable. It's in a terrible state, and the rumored overhaul can't come soon enough
  • @methodicalmemes @methodicalmemes on x
    Once again MS making positive consumer moves. This will greatly support developers. May even encourage them to make more games exclusively, who knows? https://twitter.com/...