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Chronicles

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Sources: Tencent's gaming studio TiMi Studios, which makes Honor of Kings and Call of Duty Mobile, generated $10B revenue in 2020

(Reuters) - Chinese tech giant Tencent's Timi Studios, maker of popular video games Honor of Kings and Call of Duty Mobile, generated revenue of $10 billion last year …

Reuters

Context & Ripple Effects

TiMi's $10B year is the payoff of a shift that began in 2017, when Tencent's mobile game revenue overtook PC for the first time on the back of Honor of Kings. That single title has since become the first mobile game to cross $10B lifetime revenue since its 2015 launch.

What the Reuters figure adds is studio-level visibility: until now, the world could only see Tencent's consolidated gaming line. Naming TiMi's annual revenue puts it on par with or above most publicly listed game companies, and it sits alongside sibling studio LightSpeed's PUBG Mobile, with the two titles still leading global charts into 2022 [[a:977729]].

First-order effects

  • TiMi's $10B makes it one of the highest-revenue game studios ever measured, and Activision's Call of Duty Mobile partnership shows Western publishers' flagship IP now earns its biggest mobile returns through Tencent's studios rather than their own pipelines.

Second-order effects

  • Rivals like NetEase and Western publishers face a two-front problem: matching Honor of Kings-class monetization at home while deciding whether to license IP to TiMi — feeding the same winner-take-most dynamic seen when eight mobile titles each passed $1B in 2021, led by PUBG Mobile and Honor of Kings [[a:974123]].

Third-order effects

  • If revenue keeps concentrating in a handful of Tencent-run live-service titles, mobile gaming structurally consolidates around a few mega-studios, making hit franchises scarcer to license and raising the bar for any competitor hoping to reach TiMi-scale economics.

The trend: Mobile gaming's value is concentrating inside a small set of Chinese-operated live-service studios, with TiMi's disclosed revenue marking the point where individual Tencent teams rival whole public game companies.