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Chronicles

The story behind the story

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A look at the history of Twine, an open-source tool for producing web-based interactive fiction and games with text, as it remains a significant force in gaming

IN THE VIDEO GAME Howling Dogs, released in 2012, players wake up in a prison with few options: a shower, a nutrient dispenser … Tweets: @glynmoody , @jake_k , @gamingthemind , @345triangle , @tommchenry , @thedextriarchy , and @whitneyarner Tweets: Glyn Moody / @glynmoody : How Twine remade gaming - https://www.theverge.com/... excellent piece about fascinating #opensource tool Jake Kastrenakes / @jake_k : “What is rat chaos, exactly? Players can only guess.” https://www.theverge.com/... @gamingthemind : A history of Twine games, including Depression Quest, the game where depression limits your options. “Like a lot of so-called ‘empathy games,’ it used rules to convey the feeling of being limited and powerless, rather than omnipotent and unstoppable.” https://www.theverge.com/... Sam Byford / @345triangle : this twine feature by @thedextriarchy is incredibly good https://www.theverge.com/... Tom McHenry / @tommchenry : Here's a thoughtful piece about a whole specific time where I make a brief cameo because of a thing I wrote that's gonna be 8 years old soon. https://twitter.com/... Adi Robertson / @thedextriarchy : I got obsessed with Twine development a few years ago, and I wrote something I've meant to for a while — about the complexities of “simple” tools, the backlash and counter-backlash to AAA game culture, and all the weird, cool stuff you can do with text. https://www.theverge.com/... Greg Fandalabra / @whitneyarner : This was good, and makes me reflect on how many people I know from this kind of games community, how many people aren't online anymore because of what happened to it, and also, importantly, that somehow 2014 was a long time ago and I am old now https://twitter.com/...

The Verge Adi Robertson

Discussion

  • @glynmoody Glyn Moody on x
    How Twine remade gaming - https://www.theverge.com/... excellent piece about fascinating #opensource tool
  • @jake_k Jake Kastrenakes on x
    “What is rat chaos, exactly? Players can only guess.” https://www.theverge.com/...
  • @gamingthemind @gamingthemind on x
    A history of Twine games, including Depression Quest, the game where depression limits your options. “Like a lot of so-called ‘empathy games,’ it used rules to convey the feeling of being limited and powerless, rather than omnipotent and unstoppable.” https://www.theverge.com/...
  • @345triangle Sam Byford on x
    this twine feature by @thedextriarchy is incredibly good https://www.theverge.com/...
  • @tommchenry Tom McHenry on x
    Here's a thoughtful piece about a whole specific time where I make a brief cameo because of a thing I wrote that's gonna be 8 years old soon. https://twitter.com/...
  • @thedextriarchy Adi Robertson on x
    I got obsessed with Twine development a few years ago, and I wrote something I've meant to for a while — about the complexities of “simple” tools, the backlash and counter-backlash to AAA game culture, and all the weird, cool stuff you can do with text. https://www.theverge.com/.…
  • @whitneyarner Greg Fandalabra on x
    This was good, and makes me reflect on how many people I know from this kind of games community, how many people aren't online anymore because of what happened to it, and also, importantly, that somehow 2014 was a long time ago and I am old now https://twitter.com/...