A look at the history of Twine, an open-source tool for producing web-based interactive fiction and games with text, as it remains a significant force in gaming
IN THE VIDEO GAME Howling Dogs, released in 2012, players wake up in a prison with few options: a shower, a nutrient dispenser … Tweets: @glynmoody , @jake_k , @gamingthemind , @345triangle , @tommchenry , @thedextriarchy , and @whitneyarner Tweets: Glyn Moody / @glynmoody : How Twine remade gaming - https://www.theverge.com/... excellent piece about fascinating #opensource tool Jake Kastrenakes / @jake_k : “What is rat chaos, exactly? Players can only guess.” https://www.theverge.com/... @gamingthemind : A history of Twine games, including Depression Quest, the game where depression limits your options. “Like a lot of so-called ‘empathy games,’ it used rules to convey the feeling of being limited and powerless, rather than omnipotent and unstoppable.” https://www.theverge.com/... Sam Byford / @345triangle : this twine feature by @thedextriarchy is incredibly good https://www.theverge.com/... Tom McHenry / @tommchenry : Here's a thoughtful piece about a whole specific time where I make a brief cameo because of a thing I wrote that's gonna be 8 years old soon. https://twitter.com/... Adi Robertson / @thedextriarchy : I got obsessed with Twine development a few years ago, and I wrote something I've meant to for a while — about the complexities of “simple” tools, the backlash and counter-backlash to AAA game culture, and all the weird, cool stuff you can do with text. https://www.theverge.com/... Greg Fandalabra / @whitneyarner : This was good, and makes me reflect on how many people I know from this kind of games community, how many people aren't online anymore because of what happened to it, and also, importantly, that somehow 2014 was a long time ago and I am old now https://twitter.com/...