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Chronicles

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Snap launches Bitmoji Paint for Snapchat, a massively multiplayer online painting game and the second title from its internal game studio

Bijan Stephen / The Verge :

The Verge Bijan Stephen

Context & Ripple Effects

Bitmoji Paint is the payoff of a four-year build-out: Snap acquired Bitstrips and its Bitmoji avatars back in 2016 (a deal valued around $100M), opened them to third parties through the Bitmoji For Games SDK in 2019, and gave developers a real-time multiplayer home with the ad-funded Snap Games platform. With this launch, Snap stops being just the identity layer for other studios' games and starts shipping its own — Bitmoji Paint is the second title from its internal game studio.

First-order effects

  • Snap's internal studio now competes for attention on its own Snap Games shelf, where real-time multiplayer titles monetize through six-second unskippable ads and rewards.
  • Snapchat users get a massively multiplayer painting game that runs entirely on the Bitmoji asset base Snap already owns outright.

Second-order effects

  • Outside developers who licensed Bitmoji skins through the SDK now share the platform with Snap's own first-party titles, raising the bar for what third-party games must offer to win placement and playtime.
  • A hit in-house title strengthens Snap's argument that Bitmoji is the default character system across Snapchat gaming, making the SDK more attractive to remaining developers even as it competes with them.

Third-order effects

  • If the pattern holds, messaging platforms consolidate around owned avatar IP: the company that controls identity assets captures both the first-party content revenue and the licensing toll from everyone else building on its canvas.

The trend: Messaging apps are converting owned identity assets like avatars into first-party game content, shifting from platform operator to competing developer.