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Chronicles

The story behind the story

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As the Xbox Series X and S launch, a look at the challenges Microsoft confronted while developing its next-generation console during a pandemic

including shoving giant equipment into cars and contemplating running fiber optic cable to home of star employee, etc. https://www.bloomberg.com/... Dina Bass / @dinabass : ICYMI my story from earlier today on how Xbox teams and partners relied on cloud software, motivational taco kits and hundreds of pounds of gear lugged from offices to kludged-together home setups to launch a console and games: https://www.bloomberg.com/... Dina Bass / @dinabass : “Everyone has a plan until a global pandemic punches you in the face.” — my story on how the Xbox teams (and particularly game developers) coped with the challenges of covid and WFH to launch the Xbox Series X and S today https://www.bloomberg.com/...

Bloomberg Dina Bass

Context & Ripple Effects

Dina Bass's Bloomberg feature lands one day after Phil Spencer's interview on taking over the division and launching a console mid-pandemic, and it fills in the operational texture behind that timeline: cloud software standing in for office infrastructure, hundreds of pounds of equipment moved into improvised home setups, even a contemplated fiber run to a star employee's house. The piece is a ground-level companion to Microsoft's spring positioning of the Series X as a top-tier box paired with robust streaming services against Amazon and Google (that strategy look).

What makes the logistics story matter commercially is what followed: Microsoft sold every unit it had last quarter and topped $5B in gaming revenue, with the head of IR warning of short supply through at least June — after both Sony and Microsoft had already stumbled through messy, scarcity-driven pre-orders.

First-order effects

  • Xbox game developers and partners shipped console-launch titles from kludged-together home setups, with Microsoft's cloud software substituting for on-site dev kits and offices.
  • The launch hit its date despite the disruption, putting Microsoft's hardware and games into market alongside Sony's PS5 in the tightest console window in years.

Second-order effects

  • Demand outran the supply chain Microsoft had just fought so hard to keep moving — every unit sold through, $5B in quarterly gaming revenue, and an acknowledged shortage stretching past June.
  • The botched pre-order window both companies ran left resellers and scalpers capturing margin Microsoft and Sony otherwise would have, pressuring them to fix allocation before the next restock.

Third-order effects

  • If pandemic-era remote development proves durable, console cycles become less dependent on physical co-location, lowering the barrier for distributed studios to ship launch-title-quality work.
  • A launch sustained by cloud tooling reinforces Microsoft's broader pivot from selling boxes to running a services flywheel — hardware scarcity hurts less when revenue is increasingly subscription- and content-driven.

The trend: Console launches are becoming cloud-mediated operations, with Microsoft leaning on remote development and services revenue to absorb hardware shortages that would have crippled a purely box-driven business.

Discussion

  • @cjgluckstein Catherine Gluckstein on x
    Kudos to the team on creating the test app that helped nearly 60 studios, including some of Microsoft's own and the Activision Blizzard Inc. team behind the new Call of Duty, develop and test their games. Go Project xCloud! https://twitter.com/...
  • @emilychangtv Emily Chang on x
    Excellent piece here by @dinabass about Herculean efforts made by the XBox team to get a console and games out in a pandemic — including shoving giant equipment into cars and contemplating running fiber optic cable to home of star employee, etc. https://www.bloomberg.com/...
  • @dinabass Dina Bass on x
    ICYMI my story from earlier today on how Xbox teams and partners relied on cloud software, motivational taco kits and hundreds of pounds of gear lugged from offices to kludged-together home setups to launch a console and games: https://www.bloomberg.com/...
  • @dinabass Dina Bass on x
    “Everyone has a plan until a global pandemic punches you in the face.” — my story on how the Xbox teams (and particularly game developers) coped with the challenges of covid and WFH to launch the Xbox Series X and S today https://www.bloomberg.com/...