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Chronicles

The story behind the story

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Sources: Microsoft has expressed interest in acquiring the games division of Warner Bros., publisher of game franchises based on Batman, Harry Potter, others

Jessica Toonkel / The Information :

The Information Jessica Toonkel

Context & Ripple Effects

This lands three weeks after sources reported AT&T was weighing a ~$4B sale of its Warner Bros. gaming division, with Take-Two, EA, and Activision Blizzard already circling — Microsoft now joins that field as a named suitor. It also fits a long-running pattern: Microsoft was reported back in 2018 to be considering buying Electronic Arts outright to grow its exclusive-games lineup.

The interest appears to have been real rather than rumor: court filings later showed Phil Spencer discussing a Warner Bros Interactive purchase in mid-2020 alongside the Bethesda acquisition. AT&T nonetheless abandoned the sale by September, deciding the division's growth potential outweighed a ~$4B exit [[a:957458]] — which is why the franchises ended up staying put while Microsoft redirected its content-buying budget elsewhere.

First-order effects

  • Take-Two, EA, and Activision Blizzard gain the most aggressive possible bidding rival for the division, since Microsoft can price Batman and Harry Potter as strategic exclusives rather than standalone P&Ls.
  • AT&T gets a live valuation test for a unit it has reportedly shopped at roughly $4B, strengthening its hand whether or not it sells.

Second-order effects

  • Any rival that wins the auction would face the same problem AT&T would: licensing those franchises across PlayStation and Nintendo means funding a direct competitor's catalog, pushing buyers toward exclusivity decisions that reshape multiplatform release plans.
  • A failed or withdrawn sale leaves AT&T holding a growing games business it had marked for divestiture, forcing a strategic recommitment to publishing rather than a clean portfolio slim-down.

Third-order effects

  • The episode previews the consolidation logic that culminated in Microsoft's pursuit of Activision Blizzard: when top publishers stop being available at platform-holder prices, acquirers move down the list of targets, and franchise IP itself becomes the contested asset between console ecosystems.
  • Sellers learning that growth assets outperform their quoted sale prices — AT&T's walk-away being the template — makes future studio auctions harder to close, tightening supply of acquisition-grade game IP.

The trend: Platform holders are competing to acquire franchise-owning game studios outright, making exclusive content — not hardware specs — the decisive currency of the console wars.

Discussion

  • @smetaldave64 @smetaldave64 on x
    If Microsoft buys WB Interactive that would be pretty big for the Xbox brand. That would potentially put the Batman, Lego, Mortal Kombat and Injustice exclusive to Xbox. Also, WB owns the F.E.A.R series 👀 https://www.theinformation.com/ ... https://twitter.com/...
  • @zhugeex Daniel Ahmad on x
    According to a new report by @theinformation, Microsoft is interested in acquiring the games division of Warner Bros., known for popular franchises such as Batman and Mortal Kombat. This comes after AT&T said it was looking to sell the unit last month. https://www.theinformation.…