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Chronicles

The story behind the story

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Video game companies shifting to the cloud has sparked an infrastructure arms race to build more data centers so as to achieve low latency and zero packet loss

Cecilia D'Anastasio / Wired : Tweets: @poweredbyinap and @molleindustria Tweets: Inap / @poweredbyinap : In a new article from @WIRED on IT infrastructure and the future of gaming, INAP's Jennifer Curry, SVP of product and technology, weighs in on the effect lag and latency have on cloud-based gaming. Read the article: https://www.wired.com/... Paolo Pedercini / @molleindustria : Amazing how much investment is directed towards saving users a couple of clicks and denying them ownership of the games they pay for https://www.wired.com/...

Wired Cecilia D'Anastasio

Context & Ripple Effects

Streaming has been inching toward viability since early experiments showed latency falling as data centers multiplied and 5G rolled out, and by mid-2019 the fight had crystallized into a three-way platform contest, with Microsoft, Amazon, and Google racing for dominance in a $152B gaming market. What Wired adds today is the physical underside of that contest: winning at cloud gaming means building out data centers fast enough to deliver low latency and zero packet loss.

First-order effects

  • Infrastructure providers like INAP — whose SVP of product and technology Jennifer Curry flags lag and latency as the make-or-break variables for cloud-based gaming — are pulled directly into the gaming market as capacity suppliers rather than background vendors.

Second-order effects

Third-order effects

  • As cloud-native platforms like Stadia push new business models built on streamed play, the capital intensity of a data center arms race structurally favors the largest players — and, as developer Paolo Pedercini notes, shifts spending toward convenience that leaves users without ownership of the games they pay for.

The trend: Gaming is converting from a hardware business into an infrastructure business, where the location and density of data centers — not consoles or discs — set the ceiling on product quality.

Discussion

  • @poweredbyinap Inap on x
    In a new article from @WIRED on IT infrastructure and the future of gaming, INAP's Jennifer Curry, SVP of product and technology, weighs in on the effect lag and latency have on cloud-based gaming. Read the article: https://www.wired.com/...
  • @molleindustria Paolo Pedercini on x
    Amazing how much investment is directed towards saving users a couple of clicks and denying them ownership of the games they pay for https://www.wired.com/...