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Apple debuts ARKit 4 with new depth capabilities and Location Anchors to place AR experiences throughout cities, and expands face tracking to more devices

Kyle Wiggers / VentureBeat :

VentureBeat Kyle Wiggers

Context & Ripple Effects

ARKit has shipped on a yearly cadence since its 2017 debut, and each version has widened what developers can anchor virtual objects to: correctly-sized objects on a table first, then shared sessions across four iOS devices, then real-time occlusion of people alongside RealityKit tooling.

ARKit 4 continues that arc along two axes at once — scale and reach. Location Anchors move anchoring from a room to whole cities, while expanded face tracking loosens what had been a hardware constraint since face tracking arrived exclusively on iPhone X. Depth capabilities push fidelity further on supported devices.

First-order effects

  • Developers can now build AR experiences pinned to specific places throughout a city rather than re-anchored per session, making location-based AR apps practical instead of demo-grade.
  • Face-tracking apps gain a much larger addressable install base as the feature leaves its iPhone X-era hardware exclusivity behind.

Second-order effects

  • Location Anchors make physical venues — stores, landmarks, transit points — into programmable surfaces, giving local businesses a reason to commission AR content the way they once commissioned web pages.
  • Google's rival AR stack, which Super Ventures' coverage framed as ARKit's key technical contrast back in 2017, faces pressure to match city-scale persistence or cede the developer mindshare Apple has cultivated through successive ARKit releases.

Third-order effects

  • If the pattern holds, AR shifts from per-device novelty to a persistent, location-indexed layer over cities — and whoever controls the anchoring infrastructure controls discoverability within it, an App Store-style gatekeeping role extended to physical space.

The trend: Apple is scaling AR from tabletop demos to persistent, city-wide layers through its annual ARKit cadence, widening hardware support as it goes.