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Niantic says it helped drive more than $249M in tourism revenue for the cities on its events list in 2019 through its walking games like Pokémon Go and Ingress

Dean Takahashi / VentureBeat :

VentureBeat Dean Takahashi

Context & Ripple Effects

A year after closing a $245M Series C at a $4B valuation, Niantic is making the case that its walking games are infrastructure, not just entertainment: it attributes more than $249M in 2019 tourism revenue to the cities hosting events for Pokémon Go and Ingress. The figure arrives while the games' spending power remains proven — Sensor Tower had Pokémon Go at $73M in a single month, up 67% YoY, with Japan and the US splitting the take nearly evenly.

First-order effects

  • Cities on Niantic's events list now have a quantified number to justify hosting and permitting live game events, and Niantic has a sales asset when negotiating sponsorships and partnerships with tourism boards.

Second-order effects

  • Rival location-based game makers face pressure to produce comparable real-world economic-impact numbers, since destination marketers will increasingly ask any event-driven platform to prove foot-traffic value before committing budget.

Third-order effects

  • If games-as-tourism-drivers becomes the accepted frame, the underlying asset is the mapped physical world itself — consistent with Niantic's later arc of selling its games business to Scopely for $3.5B and rebranding around spatial mapping as Niantic Spatial.

The trend: Location-based game platforms are shifting from selling play time to selling measured real-world economic impact, turning city foot traffic into a monetizable product.

Discussion

  • @in_thestl @in_thestl on x
    #STLMade @TowerGrovePark has been selected by @NianticLabs as one of four locations from around the world for their #NianticLive Pokémon GO event! Find out more information about the event coming in March here: https://nianticlabs.com/...
  • @projectreaper @projectreaper on x
    Niantic have say that their helped driving more than $249M within tourism revenue for the cities on their events list in 2019 through their walking games like Pokémon GO & Ingress. 👾🕹🎮 https://twitter.com/...
  • @benbajarin Ben Bajarin on x
    This is a clever stat. https://twitter.com/...
  • @sameer_singh17 Sameer Singh on x
    In a way, Niantic has built a real-life social platform with it's user base segmented into interest-based groups (IP-themed games). https://twitter.com/...
  • @daveleeft Dave Lee on x
    The Pokemon Go effect... ever to be repeated? https://twitter.com/...
  • @herrhana Chris Hana on x
    Talking about economic impact of gaming... https://venturebeat.com/...