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TEXXR

Chronicles

The story behind the story

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HaptX, which develops gloves with realistic haptic feedback for industrial VR and robotics applications, raises $12M Series A, bringing its total raised to $19M

I'm a former tech executive covering VR, AR and new media for Forbes.  —  Comprehensive partnership with Advanced Input Systems

Forbes Charlie Fink

Context & Ripple Effects

HaptX's $12M Series A lands mid-way through a funding arc for hand-interaction hardware: Ultrahaptics had raised a $23M Series B for touchless ultrasound interfaces two years earlier, and months before this round RealWear pulled an $80M Series B led by Teradyne for industrial AR headsets — evidence that enterprise buyers, not consumers, were the paying market for XR input tech.

The distinguishing detail here is the comprehensive partnership with Advanced Input Systems, which pairs the raise with a manufacturing path rather than research spend alone. Two years later, HaptX would publicly claim Meta's glove prototype was "substantively identical" to tech it had demoed to Facebook executives — making this round the one that built the IP at the center of that dispute.

First-order effects

  • The Advanced Input Systems partnership gives HaptX an industrial manufacturing channel, letting it convert demo-grade haptic gloves into shippable units for VR training and robotics teleoperation customers while the $12M funds the engineering between them.

Second-order effects

  • HaptX enters a field where rivals are far better capitalized — Ultrahaptics at roughly $40M raised, Leap Motion at $50M — forcing differentiation on physical force-feedback gloves versus the touchless and camera-based approaches those competitors sell into the same headset ecosystem.

Third-order effects

  • If the pattern holds — small specialist raises building interaction IP years before platform giants ship their own prototypes — haptic startups end up holding patent positions that large platforms must license, design around, or litigate over, as HaptX's later Meta claim illustrates.

The trend: Enterprise XR is pulling investment toward specialized haptic and hand-tracking hardware vendors whose intellectual property platforms like Meta may ultimately need.