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Chronicles

The story behind the story

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Adobe is acquiring Oculus Medium, a virtual reality sculpting tool launched in 2015, from Facebook

New updates will be coming in 2020  —  Adobe is acquiring Oculus Medium, a virtual reality sculpting tool originally revealed by the Facebook-owned VR company in 2015.

The Verge Adi Robertson

Context & Ripple Effects

This is Adobe's second move into VR authoring: back in 2017 it bought Mettle's SkyBox tools and brought cofounder Chris Bobotis in-house to build out its VR offerings, and Oculus Medium now adds native sculpting on top of that foundation. The tool itself dates to Oculus's 2015-era push into creation software, the same wave that saw the company acquire Surreal Vision for 3D scene reconstruction.

For Facebook, the sale reads as portfolio pruning rather than retreat: through 2019 and 2020 it was signing deals for exclusive VR versions of Assassin's Creed and buying game studios like Ready at Dawn, then followed with Presence Platform SDKs for mixed reality development — content and platform over first-party creative apps.

First-order effects

  • Oculus Medium users keep the tool but under new ownership, with Adobe promising updates in 2020 — the immediate open question is whether those ship inside Adobe's ecosystem or stay tied to Oculus hardware.
  • Adobe folds VR sculpting into its existing creative suite alongside the SkyBox tooling acquired in 2017, giving it an end-to-end VR authoring story it previously lacked.

Second-order effects

  • Facebook concentrates its Oculus investment on exclusive content and developer SDKs rather than competing with Adobe in pro creative tools, narrowing where third-party creators build their workflows.
  • Rival creative-suite vendors face a strengthened Adobe position across 3D and VR asset creation, pressuring them to respond in spatial-content tooling.

Third-order effects

  • VR content creation splits along two structural tracks — platform owners building consumer ecosystems around their own headsets, and established creative-software vendors absorbing professional authoring tools — which shapes who owns creator relationships as immersive media matures.

The trend: VR authoring tools are migrating from headset-makers' first-party portfolios into established creative-software suites as the industry sorts ecosystem players from tooling vendors.

Discussion

  • @oculusmedium Oculus Medium on x
    We're excited to announce that @OculusMedium is joining the @Adobe family! We absolutely could not have done this without the talent and energy from this amazing community. We're incredibly excited for the next chapter of Medium. http://ocul.us/... https://twitter.com/...
  • @marceloplima Marcelo P. Lima on x
    This is a pretty exciting acquisition for Oculus. If you've ever tried sculpting in VR you know how incredibly immersive it is. That Adobe wants to expand there says a lot about how they see the future https://www.theverge.com/...
  • @ericsnowden Eric Snowden on x
    Really excited about this announcement! Medium is an amazing tool and will bring great new capabilities to Adobe. https://twitter.com/...
  • @joshconstine Josh Constine on x
    Oculus is betting it'll benefit more from selling Adobe its Medium sculpting app to advance VR as a whole than owning & underdeveloping it https://www.oculus.com/...
  • @sculptrvr Nathan SculptrVR on x
    Cool to see Adobe taking an interest in VR for 3D modeling! Strange to see Oculus sell off one of its most beloved pieces of software.. https://twitter.com/...
  • @sculptrvr Nathan SculptrVR on x
    Ok a better take: Adobe will use Medium and its custom Vulkan engine to build a full suite of modeling/animating tools. This will bring legitimacy to VR productivity that Oculus didn't quite manage to do. https://twitter.com/...
  • @hmltn Ian Hamilton on x
    So many questions unanswered by this blog post. Assuming the Medium team is receiving employment offers at @Adobe? https://twitter.com/...
  • @steveteeps Steve Teeps on x
    Pretty big #VR news today with @OculusMedium moving to @Adobe. With medium on the same team as Substance I'm very excited and curious how the app will evolve. Congrats to all my friends on the team! https://twitter.com/...