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Chronicles

The story behind the story

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EA partners with Valve to bring its EA Access subscription service to Steam next spring and launch games on Steam starting with Star Wars Jedi: Fallen Order

Brendan Sinclair / GamesIndustry.biz :

GamesIndustry.biz Brendan Sinclair

Context & Ripple Effects

EA spent the mid-2010s building a walled garden: Origin Access launched in 2016 at $4.99 a month, then expanded with the $14.99 Origin Access Premier tier in 2018 — all of it locked to EA's own Origin client, with EA arguing that streaming tech and subscription appetite would let it reach every screen directly. This deal reverses that: EA content returns to Steam, and EA Access rides along.

The significance is that EA is conceding distribution to Valve rather than forcing players onto Origin — while its subscription ambitions continue, later surfacing in the [[a:884013|Amazon Luna partnership that brought EA titles like Star Wars Jedi: Survivor to cloud gaming]]. The store war is giving way to a platform-agnostic subscription strategy.

First-order effects

  • Steam's large PC audience regains access to EA's new releases, starting with Star Wars Jedi: Fallen Order, without installing Origin — a direct reversal of EA's client-exclusivity stance.
  • EA Access gains a second storefront home next spring, putting EA's subscription in front of Steam users who had no reason to touch Origin.

Second-order effects

  • Valve strengthens Steam's position as the default PC gaming hub by hosting a rival publisher's subscription service — the same flywheel logic EA once tried to replicate with Origin now works for Valve.
  • Other publishers running proprietary launchers face pressure to follow EA back to Steam, since exclusivity now costs more audience than it protects.

Third-order effects

  • If publishers keep abandoning first-party storefronts, PC distribution consolidates around platforms that aggregate subscriptions — a path EA itself later extended by putting its catalog on Amazon's Luna, which has since been folded into Prime Video.
  • The subscription, not the store client, becomes the product: whoever owns the customer relationship (Valve, Amazon) captures the recurring revenue, while publishers trade storefront control for reach.

The trend: Major publishers are shifting from proprietary launchers and store exclusivity toward platform-agnostic distribution, renting reach from aggregators like Valve and Amazon in exchange for subscription scale.

Discussion

  • @gibiz GamesIndustry on x
    “Since the time we removed our games from Steam, there's been this dramatic increase in the number of gaming services, which you would think would be really good for players. But I think in many cases, it's the exact opposite.” https://www.gamesindustry.biz/ ...
  • @toadsanime @toadsanime on x
    EA games are returning to Steam, including the EA Access service. Begins with Star Wars Jedi: Fallen Order on Nov 15. FIFA 20, The Sims 4, Unravel Two, Apex Legends, and Battlefield V coming next year. Steam and EA Origin players can play together: https://www.ea.com/... https://…