/
Navigation
Chronicles
Browse all articles
Explore
Semantic exploration
Research
Entity momentum
Nexus
Correlations & relationships
Story Arc
Topic evolution
Drift Map
Semantic trajectory animation
Posts
Analysis & commentary
Pulse API
Tech news intelligence API
Browse
Entities
Companies, people, products, technologies
Domains
Browse by publication source
Handles
Browse by social media handle
Detection
Concept Search
Semantic similarity search
High Impact Stories
Top coverage by position
Sentiment Analysis
Positive/negative coverage
Anomaly Detection
Unusual coverage patterns
Analysis
Rivalry Report
Compare two entities head-to-head
Semantic Pivots
Narrative discontinuities
Crisis Response
Event recovery patterns
Connected
Search: /
Command: ⌘K
Embeddings: large
TEXXR

Chronicles

The story behind the story

days · browse · Enter similar · o open

Apple Arcade may break the iOS game industry's risk-averse focus on in-app purchases, promoting games with higher quality than free-to-play games

Todd Martens / Los Angeles Times :

Los Angeles Times Todd Martens

Discussion

  • @thatadamguy Adam Lasnik on x
    Kudos to @apple on this! I'm not much of a gamer, but I'm excited to try Apple Arcade on my iPad and I'm glad that Apple's new service may encourage more game developers to move away from pernicious in-app purchases. https://twitter.com/...
  • @stephentotilo Stephen Totilo on x
    Apple Arcade has blown me away. It's one of the strongest gaming launches ever. Sure there's no Mario 64 or Halo, but it's been mind-blowing to suddenly have access to about 70 mostly-original games, many from studios whose work I adore. And no mobile monetization mind games http…
  • @pitts_man Pitts on x
    Taking time spent away from the F2P casinos doesn't seem like it will be that difficult. I think a lot of people are underestimating how much this can restructure the mobile gaming economy https://twitter.com/...