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Snap announces Spectacles 3 with an updated design and a second HD camera to create depth perception, going on sale in November for $380

They're $380 and go on sale in November  —  Snap today announced Spectacles 3, a redesigned version of its augmented reality sunglasses with a sleek …

The Verge Casey Newton

Context & Ripple Effects

Spectacles began in 2016 as a $130 toy that recorded 10-second clips, and Snap has spent three years climbing the price ladder: sources flagged a two-camera, aluminum-frame model as far back as late 2018, when the rumored figure was $350. Today's announcement confirms that two-camera aluminum-frame plan almost exactly, landing at $380 with the second HD camera added for depth.

The through-line is deliberate: what leaked in March 2018 as a '3D-like depth effects' roadmap for a 2019 third generation is now shipping hardware, making Spectacles 3 the first version built around spatial capture rather than simple video recording.

First-order effects

  • Buyers who pick up Spectacles 3 in November get dual-HD-camera depth capture for 3D filters in videos — a capability none of the earlier generations had — at nearly triple the original $130 launch price.
  • Snap repositions its own hardware line from impulse-buy novelty to premium device, betting the aluminum redesign justifies the step up from every prior Spectacles price point.

Second-order effects

  • At $380, the spec sheet gets scrutinized like a premium product's: the later Engadget review praises the design and 3D filters but dings the missing water resistance, handing Snap an obvious fix list for a fourth generation.
  • The depth-camera bet ties Spectacles' value to Snap's software — the 3D filters are the differentiator — so hardware sales now feed directly into the AR content loop rather than standing alone.

Third-order effects

  • If the generational pattern holds — one camera in 2016, two depth-capable HD cameras in 2019 — Spectacles are evolving from a camera accessory into a sensor platform for Snap's augmented-reality ambitions, with each added sensor expanding what the software layer can do.

The trend: Consumer smart glasses are climbing from cheap single-purpose novelties toward premium multi-sensor devices whose value depends on the AR software behind them.

Discussion

  • @db DadBod on x
    Oh the design is *bad* bad. If the point is to stand out then goal achieved. But if the goal is to get super-user influencers to use Spectacles often then this is a failure. There's a fine line between wearing Spectacles and being a spectacle. https://twitter.com/...
  • @dcseifert Dan Seifert on x
    almost $400 and they still look like cameras strapped to your face https://www.theverge.com/...
  • @shiraovide Shira Ovide on x
    “So if Snap doesn't make money off Spectacles, and doesn't plan to sell many units, why bother making them at all?” Yes, good question, @KurtWagner8 https://www.bloomberg.com/...
  • @ow Owen Williams on x
    Make this but it works with Instagram and I bet millions buy it https://twitter.com/...
  • @kerrymflynn Kerry Flynn on x
    Ugh Specs 3 are $380 and NOT water resistant vs Spectacles 2 at $150 and OG at $129 🙃 https://twitter.com/...
  • @kerrymflynn Kerry Flynn on x
    “We don't see the internet and the real world as two separate things. What we found is that if we can integrate computing into our natural lives, we actually adopt better behavior.” - ⁦@evanspiegel⁩ https://www.vogue.com/...