Regulators globally increasingly view “loot boxes”, which provide random in-game items for real money, as a form of gambling, and are considering regulations
Makena Kelly / The Verge : Tweets: @nickstatt and @carnage4life Tweets: Nick Statt / @nickstatt : Really great in-depth look at loot box regulation from @kellymakena. One particularly fascinating bit is a game dev disabling a player's loot box purchasing ability at their own request. https://www.theverge.com/... pic.twitter.com/Ev6fvLiM80 Dare Obasanjo / @carnage4life : Loot boxes are an example of the cure being worse than the disease. To eliminate people “paying to win”, loot boxes were a remedy due to element of luck.This converted pay to win into “gamble to win” which is addictive & more lucrative for game companieshttps://t.co/PQUkjpTDEx