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TEXXR

Chronicles

The story behind the story

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Hands-on with AR navigation on Google Maps that the company is testing with Local Guides, a group of power users helping Google improve its Maps experience

and wrote about how the way we navigate the world is changing in big ways http://www.wsj.com/... http://twitter.com/... Neil Mehta / @neil_mehta : Using the phone camera to superimpose #AR based walking navigation on @googlemaps via @WSJ. Would be great when you first start walking and don't know whether to go right or left! https://www.wsj.com/... pic.twitter.com/QW2jkpcpj0 Rachel Inman / @rachel_inman : Chatted with @wsj @pierce about the @googlemaps AR feature my team and I've been busy working on. We're here to solve that old “Which way do I start walking??” problem https://twitter.com/... Gavin Baker / @bakergavin : 1) Super cool. Important for both AR and Google Maps. Combination of this feature in Google Maps and Lens (awesome product/feature) likely results in $GOOGL logging more user hours in AR experiences than any other company in 2019 (even tho Pokemon Go was up 84% YoY in Jan). https://twitter.com/... @wsj : Google Maps' coming AR navigation feature points you in the right direction with signs and arrows layered onto the real world instead of on a map http://www.wsj.com/...

Wall Street Journal

Context & Ripple Effects

This hands-on is the first public look at an experiment that became a product line: Google letting its Local Guides power-user community try camera-based walking directions before anyone else sees them. The pitch from Maps designer Rachel Inman is narrow and practical — solving the 'which way do I start walking' moment where a flat map fails — rather than a demo of AR for its own sake.

First-order effects

  • Local Guides get exclusive early access, making the volunteer reviewer program the filter through which Google decides whether camera navigation ships at all.
  • Google collects real-world usage data on a feature that overlays directions onto live camera footage, de-risking the interaction before any consumer launch.

Second-order effects

Third-order effects

  • By 2022 the pattern held: Maps was layering increasingly photorealistic views on top of its map data, from immersive view blending Street View and aerial imagery to opening Live View's AR to third-party apps — turning the camera into a standard interface over the map, not a novelty.
  • If that trajectory continues, the moat shifts from owning map data to owning the visual index of the physical world that AR interfaces render against — something only players with street-level imagery can supply.

The trend: Navigation is migrating from abstract map symbols toward camera-overlaid and photorealistic views of the actual world, with Google using staged tester programs to pace the transition.