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Chronicles

The story behind the story

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In 2018, smartphone makers, users, and some academics began to appreciate the effects of excessive smartphone use, leading to iOS' Screen Time and other tools

Catherine Shu / TechCrunch :

TechCrunch Catherine Shu

Context & Ripple Effects

The 2018 reckoning had a measurable prelude: comScore found apps already consumed half of US users' online time by 2016, up from 41% two years earlier (comScore's app-time share). The catalyst was shareholder pressure — two Apple investors holding roughly $2B in stock publicly demanded the company study phone overuse among children and give parents real controls.

First-order effects

Second-order effects

  • Both companies now own the measurement layer for their own harms: Wired reported independent researchers still cannot get device-usage data from the tech giants, leaving the platforms as gatekeepers of the evidence about their products' mental-health effects.

Third-order effects

  • Voluntary self-measurement has structural limits — during pandemic isolation, Screen Time horrified users with skyrocketing reports it could do nothing to fix (pandemic-era Screen Time spikes) — pointing toward a future where regulators and researchers demand data access rather than trusting platform dashboards.

The trend: Smartphone platforms are absorbing digital wellbeing as a built-in self-reporting feature, a pattern that keeps the definition and measurement of 'excessive use' inside the companies being measured.