/
Navigation
Chronicles
Browse all articles
Explore
Semantic exploration
Research
Entity momentum
Nexus
Correlations & relationships
Story Arc
Topic evolution
Drift Map
Semantic trajectory animation
Posts
Analysis & commentary
Pulse API
Tech news intelligence API
Browse
Entities
Companies, people, products, technologies
Domains
Browse by publication source
Handles
Browse by social media handle
Detection
Concept Search
Semantic similarity search
High Impact Stories
Top coverage by position
Sentiment Analysis
Positive/negative coverage
Anomaly Detection
Unusual coverage patterns
Analysis
Rivalry Report
Compare two entities head-to-head
Semantic Pivots
Narrative discontinuities
Crisis Response
Event recovery patterns
Connected
Search: /
Command: ⌘K
Embeddings: large
TEXXR

Chronicles

The story behind the story

← → days · ↑ ↓ browse · Enter similar · o open

A look at how a team of animators at Snap create 3D Bitmoji animations for an AR Snapchat experience by overlaying them on the camera's field of view

every user's experience is different. Here's a storyboard from early on in the development of a 3D Bitmoji animation. (4/5) pic.twitter.com/63GNJuX4Ds Reggie Ugwu / @uugwuu : Companies like Apple, Google and Facebook are investing billions in a future in which AR will “change the way we use technology forever,” in the words of Tim Cook. Snapchat's scripted 3D Bitmoji series is designed to feel like a trifle. But it's the tip of a very big spear. (5/5) Reggie Ugwu / @uugwuu : The heads of that studio are four lanky Russian siblings who have backgrounds in cartoon and video game production. They all live on the same block in L.A. (3/5) pic.twitter.com/mAJqaRNmPc Reggie Ugwu / @uugwuu : More than half of ALL 13-34 year-olds in the U.S. use AR on Snapchat every week. The company is plying them with scripted, original content produced by a fully staffed in-house animation studio. (2/5)

New York Times Reggie Ugwu

Context & Ripple Effects

This piece sits early in an arc the related coverage completes: Snap first put 3D animated Bitmoji into the camera view with World Lenses in 2017, then built a fully staffed in-house animation studio — run by four Russian siblings with cartoon and game-production backgrounds — to script original AR content around those avatars.

What looked like a trifle became infrastructure: within two years Snap opened the same 3D avatars to outside developers via a Bitmoji For Games SDK and turned them into a scheduled, subscribable show with the Bitmoji TV launch. The through-line is Snap converting its avatar base into a content production system while Apple, Google, and Facebook pour billions into AR.

First-order effects

  • Snap gains a differentiated AR content pipeline no rival can copy outright — more than half of U.S. users aged 13–34 already use AR on Snapchat weekly, giving each scripted Bitmoji release a large native audience.
  • Users' avatars stop being static profile art and become recurring characters in Snap-produced entertainment, deepening daily engagement with the camera surface.

Second-order effects

  • The Bitmoji For Games SDK pushes the avatars beyond Snapchat itself, letting select game developers swap in 3D Bitmoji as character skins and turning Snap into a supplier of identity assets to third-party titles.
  • Apple, Google, and Facebook's multibillion-dollar AR bets face a competitor whose advantage is not hardware or SDK reach but owned characters and an in-house studio feeding them stories.

Third-order effects

  • If the pattern holds, platforms compete on proprietary synthetic characters as much as on cameras or lenses — avatars functioning as reusable, licensable content supply across games, shows, and AR overlays.
  • Personalized, avatar-driven programming points toward entertainment where the unit of production is the user's own likeness, raising questions about how far platforms can commercialize identities users supplied for free.

The trend: Platform avatars are evolving from profile pictures into programmable, cross-surface characters that companies like Snap use to fill their own screens with personalized content.