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Google debuts ARCore 1.2 with Sceneform SDK, Augmented Images, and Cloud Anchors, which enables collaboration between multiple ARCore device users via the cloud

At the 2018 Google I/O today, Daydream product manager Nathan Martz introduced ARCore 1.2, a new version of the company's …

VentureBeat Jeremy Horwitz

Context & Ripple Effects

ARCore 1.2 lands three months after Google took ARCore out of preview on 13 phone models covering roughly 100M devices, so this I/O reveal is the first feature expansion of a platform that only just reached general availability. The headline addition is Cloud Anchors, which moves shared spatial state into Google's cloud so multiple ARCore devices can see and edit the same virtual objects.

The cadence since confirms the roadmap logic: Google followed with an Augmented Faces API in ARCore 1.7 and later opened the ARCore Depth API to Android and Unity developers, each release widening what the camera-based SDK can perceive rather than changing its distribution model.

First-order effects

  • Android developers get two new building blocks immediately: Sceneform SDK to build AR scenes without deep 3D graphics expertise, and Augmented Images to attach digital content to physical pictures and posters.
  • Cloud Anchors lets apps sync one AR session across multiple nearby devices through Google's servers, turning single-user overlays into shared experiences.

Second-order effects

  • Shared AR via cloud-hosted anchors makes Google's backend the coordination point for multi-user Android AR, giving any app built on it a dependency on Google infrastructure that rivals' device-only SDKs don't create.
  • Cross-device experiences raise the bar for what Android AR apps are expected to ship with, pressuring other mobile AR toolkits to offer equivalent persistence and sharing or cede collaborative use cases.

Third-order effects

  • If anchor-sharing holds as the pattern, mobile AR consolidates around platform owners who control both the SDK and the cloud state behind it — the same structure Google applied when it scaled ARCore from 13 devices toward broader Android coverage.
  • A persistent, shareable spatial layer on commodity phones positions AR as infrastructure layered onto existing handsets rather than something gated on new hardware, which shapes where developer attention and app investment flow.

The trend: Mobile AR is evolving from per-device visual overlays into cloud-coordinated shared spaces, with platform owners like Google controlling the SDK-and-backend stack that makes collaboration possible.