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Apple announces developers can now make their apps available for pre-order

You may recall that when Super Mario Run was announced in 2016, customers could request notification of its release, which was a first at the time on the App Store.  Now, all developers can do something similar by offering their apps for pre-order.

MacStories John Voorhees

Context & Ripple Effects

When Super Mario Run's "Notify" button launched in September 2016, it was a one-off Apple built for Nintendo's marquee iOS debut, with no word on whether ordinary developers would get it. Google Play had already offered no-obligation pre-registration since mid-2015, leaving Apple's store without a launch-hype mechanism for everyone else.

Opening pre-order to all developers closes that gap and continues a pattern of Apple steadily widening App Store merchandising tools — the same arc that later produced discounted subscription promotions for existing and former customers.

First-order effects

  • Any App Store developer can now capture demand before launch day instead of relying on release-day discovery, turning the Notify mechanic Nintendo got for Super Mario Run into standard tooling.

Second-order effects

  • Google Play's pre-registration feature loses its status as a differentiator, as both major stores now offer pre-launch commitment mechanics — pushing competition toward whatever comes next in launch tooling.

Third-order effects

  • If the pattern holds, app store discovery keeps shifting from a flat release feed toward promotional merchandising — pre-orders, subscription offers, and search ads — making a developer's launch playbook increasingly platform-specific.

The trend: Mobile app stores are converging on the same merchandising toolkit — pre-launch demand capture, subscription promotions, and ads — as launch mechanics become table stakes rather than marquee exclusives.