comScore: 66% of US consumers still download zero apps per month and 57% of consumers' time spent using digital media is now taking place in mobile apps
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Context & Ripple Effects
A year after comScore measured smartphone apps crossing half of US users' online time (apps accounting for half the time US users spend online, up from 41% in July 2014), its latest numbers push the same curve further: 57% of digital media time now sits inside mobile apps. The twist is the other number — 66% of US consumers download zero apps per month, meaning engagement is deepening without new installs.
First-order effects
- App publishers and advertisers buying user acquisition face a shrinking pool: with two-thirds of US consumers installing nothing monthly, paid-install campaigns compete for a small minority of downloaders.
- The apps already on home screens absorb nearly all incremental attention, so incumbents' engagement metrics rise even as their install funnels flatten.
Second-order effects
- Monetization decouples from download volume — App Annie's later tallies show consumer spending climbing far faster than downloads, from $86B globally in 2017 (175B downloads, $86B spent) to $143B in 2020 on only 7% download growth (218B downloads, $143B spent) — pushing developers toward subscriptions and in-app purchases from existing users.
- Discovery channels like app-store charts and install ads lose pricing power relative to retention tools, since the marginal dollar buys re-engagement rather than a first install.
Third-order effects
- If the pattern holds, the app economy structurally consolidates around a fixed set of pre-installed winners, and the competitive battleground shifts permanently from distribution to keeping and monetizing the users already inside.
- Measurement firms like comScore gain leverage as buyers need panel-based engagement data — not download counts — to price media against where time actually goes.
The trend: Mobile attention is consolidating into a stable set of already-installed apps, with industry value migrating from download-driven acquisition to retention and per-user monetization.