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Nintendo president Tatsumi Kimishima says company plans to release 2-3 mobile games a year, starting in 2017

Michael Simon / Macworld :

Macworld Michael Simon

Context & Ripple Effects

Nintendo's mobile entry has been deliberate and slow: back in 2015 the company said its smartphone games would mostly be developed in-house, and September brought Shigeru Miyamoto explaining why Super Mario Run launched iOS-first. Today's announcement from president Tatsumi Kimishima turns that caution into a committed cadence — 2-3 mobile releases a year starting in 2017.

The significance is less the number than the pipeline it implies: Nintendo is promising its flagship characters will reach phones regularly, while still insisting on its own terms for how those games make money.

First-order effects

  • Mobile publishers competing for App Store attention now face a steady stream of Nintendo-branded titles with some of gaming's most recognizable characters, rather than the one-off experiment of Super Mario Run.

Second-order effects

Third-order effects

The trend: Nintendo is institutionalizing mobile as a controlled, IP-protective extension of its console business — regular phone releases on its own monetization terms, never a replacement for hardware.