Tim Sweeney says it “makes no sense” for stores like Steam to label games that are made using AI, since AI “will be involved in nearly all future production”
“It makes no sense for game stores, where AI will be involved in nearly all future production.”
GamesIndustry.biz Alex Forbes-Calvin
Context & Ripple Effects
Steam’s AI policy has distinguished between disclosure of AI use and enforcement against copyright-infringing output: Valve outlined an AI-use disclosure section after earlier refusing games with copyright-infringing AI artwork.
Sweeney’s intervention sharpens a growing industry split. Some studios are treating AI as part of production, while Pocketpair’s publishing arm has said it will not fund games using generative AI.
First-order effects
- Sweeney publicly challenges Steam-style AI labels as a useful consumer signal, arguing that broad adoption will make the category too expansive to be meaningful.
- The remarks add pressure to distinguish routine production-tool use from the copyright, legality, and player-trust concerns that platforms must still manage; no Steam policy change is reported.
Second-order effects
- Studios using AI for limited or non-player-facing work may have a stronger case that a single store label obscures more than it explains, while AI-averse publishers can continue using restrictions as a market-positioning choice.
- Storefronts may face greater demand for more specific disclosures—such as what was generated and whether players encounter it—rather than a binary AI designation.
Third-order effects
- If AI becomes embedded across game workflows, platform governance is likely to shift from identifying AI presence toward policing harmful or infringing outputs and requiring provenance where risk is higher.
- The durable fault line may be less about whether a game used AI than about whether disclosure rules preserve meaningful buyer choice without treating ordinary production tooling as a product category.
The trend: Game distribution is moving from broad AI labeling toward risk- and context-based rules as generative tools become workflow-native.
Related: Workflow-native AI · AI content commercialization · Tim Sweeney · Steam’s planned AI disclosure section · Valve’s copyright-infringing AI art policy
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Discussion
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GamingOnLinux
Liam Dawe
on x
According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
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@timsweeneyepic
Tim Sweeney
on x
@cinedatabase Agreed. The AI tag is relevant to art exhibits for authorship disclosure, and to digital content licensing marketplaces where buyers need to understand the rights situation. It makes no sense for game stores, where AI will be involved in nearly all future production…
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@timsweeneyepic
Tim Sweeney
on x
@bee_fumo Why stop at AI use? We could have mandatory disclosures for what shampoo brand the developer uses. Customers deserve to know lol.
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@cinedatabase
Matt Workman
on x
[Tweet from Nov. 13) Steam and all digital marketplaces need to drop the “Made with AI” label. It doesn't matter any more.
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@theactman_yt
@theactman_yt
on x
The consumer deserves to know if a game they may want to purchase was made in tandem with AI. In the same way they deserve to know if a game has been compromised by Loot Boxes and Gambling mechanics. Advocating for otherwise just makes you an anti-consumer dickhead
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@cinedatabase
Matt Workman
on x
developers/artists who are actually in production understand this nuance, but the general audience does not (made very cleary this week) which is why we must remove the Made with AI label
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@jorisdemanmusic
Joris de Man
on x
@TimSweeneyEpic @cinedatabase I kindly remind you of game/tv trailers needing to put ‘not real gameplay’ as a disclaimer because gamers were getting tired of being misled with flashy CGI pieces. I should know, I worked on the trailer that started it all. AI should be the same - g…
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@sirdustydirks
Seth Dirks
on x
If AI so obviously impacts a game's quality, then why is disclosure required? Shouldn't it be obvious? And if it's not, then there's no difference beyond the novelty of something being handmade. Levi doesn't disclose that their jeans are made with sewing machines. AI has fully
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@ericdjuly
Eric July
on x
I disagree. But marketplaces should be clear and specific about what qualifies as “made with AI.” There's a big difference between using AI as a research tool (for example) and using it to actually generate assets. That said, transparency for buyers isn't a bad thing. It can
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@ednewtonrex
Ed Newton-Rex
on x
@TimSweeneyEpic @bee_fumo Because it's built by exploiting the work of artists without permission, and so many people hate it.
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@bee_fumo
@bee_fumo
on x
“No Tim, the customers deserve to know.” [image]
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@kitty_bit_games
@kitty_bit_games
on x
@TimSweeneyEpic @cinedatabase No Tim, it definitely is necessary, because it is something that many people do not want and should be able to filter out because they don't like it or wish to support it. Gaming is art and should be treated exactly the same as with art galleries.
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@benjigamedev
Benji
on x
This heavily implies that Epic are now using AI coding tools for the latest updates to Unreal Engine Therefore, according to Steam guidelines, any game built with Unreal Engine must declare the use of GenAI
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@kenneynl
Kenney
on x
I disagree. It's a clear sign of how much effort went into the game, especially the art. It matters for customers to know, and it often hints at what they can expect from the rest of the game.
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@sean_gause
@sean_gause
on x
@cinedatabase The fact that you guys want to hide it so badly shows that it still matters.
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@cinedatabase
Matt Workman
on x
I still think Fab should drop the label too, he disagrees with that view but I think the idea that AI is already interwoven in many aspects of game dev being broadcast online is enough of a start this week
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@eze3d
Eric Bourdages
on x
@TimSweeneyEpic @cinedatabase Hey Tim, here's a response where 7k people seem to all agree there should be some form of AI labelling, inside I have a conversation with the OP about the topic & the nuances at play. All that to say there should be information provided for consumers…
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@kiaran_ritchie
Kiaran Ritchie
on x
The problem is that AI usage is a sliding scale from “used in-paint on 1 texture”, to “total slop factory”. A blanket “AI usage” tag buckets both together and is a completely useless signal to help differentiate slop from normal productions using modern tools.
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@smilodonnavt
@smilodonnavt
on x
i actively avoid all games made with/involving AI if I can. if the developers don't care enough about their game to actually put effort into making it, why should i care to play it?
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@sean_gause
@sean_gause
on x
@TimSweeneyEpic @cinedatabase And what if players actually care about art theft? Unlike yourself, apparently.
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@grummz
@grummz
on x
It's completely meaningless and Steam should drop the tag. AI is used in everything now, from the writing team researching ideas, artists turning concepts into polished pieced to animators using it for mocap. Even if you don't see it, AI was involved somewhere in the chain.
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@rwsstudios
@rwsstudios
on x
Customers deserve to know if a game was crafted with creativity, soul and actual talent rather than some machine that craps out anything from a prompt. We don't know what the future holds, but AI apologists like Mr. Sweeney are making this shit unbearable already.
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@stretchedwiener
@stretchedwiener
on x
We have a limited amount of money to spend on games, We're deciding between a few. Should we spend our money on the ones that use AI generative software or the one that doesn't? We deserve to make an educated choice. Some of us will choose the “No-AI Generative Software” option.
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@grummz
@grummz
on x
This has people FUMING. But Tim is stating the obvious, every game in production now uses AI.
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@romudeth
Tony Polanco
on x
Terrible take. Knowing which games are made with or utilize AI is important to help customers decide which titles to support or avoid. We need more transparency here, not less.
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@gprime85
George Alexopoulos
on x
@Pirat_Nation Steam is doing fine. They don't need advice from the company that made Fortnite, the Omnigame that refuses to die
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@ayi_sanchez
@ayi_sanchez
on x
@cinedatabase This is like saying food products shouldn't have their ingredients list. Consumers should have the information to decide if they want to buy something or not depending on its content. The only ppl afraid of this are the ones that know their product is low effort.
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@alegendarydrops
@alegendarydrops
on x
Tim, I want to let you know this right here is why you'll never beat Steam. “Makes no sense for game stores” but it does make sense for CUSTOMERS. We don't need a cash register, we need transparency and a voice.
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@kiribuilds
Kiri
on x
@TimSweeneyEpic @cinedatabase Tim, is a video game not basically a digital interactive art exhibit? Is that not why people enjoy narrative game experiences, as they make us feel involved and immersed in well-crafted worlds? I think the very *last* thing players want is AI-generat…
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@alexandrodinec
@alexandrodinec
on x
@TimSweeneyEpic @cinedatabase At its core, why do people pay money to game developers instead of pirating, service features aside? Same as with other art - so that these developers can collaborate and create something bigger instead of working at some factory. Mathematical averag…
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@dv4540653521485
@dv4540653521485
on x
@cinedatabase ... This is why they've made it a requirement to disclose the usage of artificial ingredients and the like in food - shocker, it affects the end quality. If it doesn't matter why such resistance on disclosing it? That's odd isn't it? Surely if it's fine then you cou…
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@rohankarmoon
RohanKar
on x
Here's what you need to know Tim > your store will never generate as much revenue from third-party sale as steam. > people only use it to hoard free games and fortnite. > consider your ass lucky that fortnite got viral and is still generating money for your company > your company…
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@acerola_t
@acerola_t
on x
probably a better way to say this would be to point out how it's essentially impossible to verify if a game is properly disclosing ai usage instead of telling your users that they are misguided and shouldn't care about what they care about
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@theotherfrost
@theotherfrost
on x
This just feels like a basic fumble from a store perspective Why wouldn't you want customers to have MORE ways to find what they want to buy? If I don't want games with roguelike elements, I filter them out If I don't want games with AI elements, let me filter them out
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@isthisa3dmodel
@isthisa3dmodel
on x
We disagree Tim. We think it's important to know when a game was made with genAI so we can avoid buying it 🥰
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@epicartfail
@epicartfail
on x
Tim, Games are Art. We want to know if our games use ai, just aas much as the pieces we see posted online, its - the same shit- to us. Games are just colaborative art, but you cant see that because you sit at the top of a corporation, you dont see yourself as an actual game dev.
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@pirat_nation
@pirat_nation
on x
Epic boss Tim Sweeney thinks stores like Steam should stop labelling games as being made with AI: ‘It makes no sense,’ he says, because ‘AI will be involved in nearly all future production’ [image]
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@makofukasame
@makofukasame
on x
man who runs 7 year old storefront that struggled to figure out how to do a shopping cart, and only just now implemented gifting games to other people, has strong opinions on how you should buy games [image]
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@cultistzolon
@cultistzolon
on x
Why is every tech executive so obsessed with forcing AI on everyone these days? In the last few weeks the number of these people who have forced a narrative of “AI is normal and everywhere now, get over it, let's hide the fact it's involved” has rapidly increased, too. Did
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@eze3d
Eric Bourdages
on x
Informing consumers of information they want to know about a product they are considering buying is exactly how a free market should operate. If anything made with AI labels should be bigger with strict penalties for those who hide it. If consumers don't care they will still buy.
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@knoebel
@knoebel
on bluesky
Tim Sweeney says it makes no sense to disclose if a game uses Ai on the games store page because it will be used in nearly all products in the future. — “Why stop at AI use? We could have mandatory disclosures for what shampoo brand the developer uses.” — www.eurogamer.net/e…
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@zero-to-hero
@zero-to-hero
on bluesky
It makes sense because it gives consumers choice, but I'm sure a C-Suite like Sweeney won't like it 𝘣𝘦𝘤𝘢𝘶𝘴𝘦 it gives consumers choice.
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@xaxxon
@xaxxon
on bluesky
He's not wrong. Crap games are crap games whether they use AI or not. Crap games need to be filtered — but AI makes it easier to pump out crap games.
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@haukethiessen
Hauke Thiessen
on bluesky
Kinda funny to see Tim Sweeney claiming that AI is going to be part of ‘nearly all’ future games, while at the same time, AI-generated code is bad enough for Epic Games to have a strict No-AI stance when it comes to Unreal pull requests. — www.gamesindustry.biz/epics- sweene...…
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@lauren@mastodon.laurenweinstein.org
Lauren Weinstein
on mastodon
EPIC CEO wants Game Stores to hide AI usage in games rather than disclose it — and yeah, he's another of those billionaires trying to control everybody! — https://www.pcgamer.com/... [image]
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r/FortNiteBR
r
on reddit
“AI will be involved in nearly all future production,” says Epic Games boss, so having Steam games disclose whether they were built with AI makes “no sense”
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r/gamernews
r
on reddit
“AI will be involved in nearly all future production,” says Epic Games boss, so having Steam games disclose whether they were built with AI makes “no sense”
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r/valve
r
on reddit
Epic Games CEO Dismisses Valve's Generative AI Disclosures
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r/pcmasterrace
r
on reddit
Epic CEO says AI disclosures like Steam's make “no sense” because AI will be involved in “nearly all” future game development
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r/gamingnews
r
on reddit
“AI will be involved in nearly all future production,” says Epic Games boss, so having Steam games disclose whether they were built with AI makes “no sense”