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Source: Activision took down Call of Duty: WWII after hackers exploited a flaw in a specific PC version, which led to some players having their computers hacked

Campaign Mode: Incident Commander  —  Multiplayer Mode: Everyone's On Call  —  DLC: Zero-Day at Dawn [embedded post] Lorenzo Franceschi-Bicchierai / @lorenzofb : NEW: We confirmed that Activision took a version of Call of Duty: WWII offline because hackers were taking over players' PCs.  —  Sources tell us that the issue was a bug that had been patched in other versions of the game, but not on the one for Microsoft Store and Game Pass, which are still offline. Forums: r/technology : Call of Duty: WW2 pulled from PC following reports of remote code exploit trolling players with ‘Notepad pop-ups, PC shutdowns’ and desktop wallpaper of a lawyer Msmash / Slashdot : Activision Took Down Call of Duty Game After PC Players Hacked

TechCrunch Lorenzo Franceschi-Bicchierai

Context & Ripple Effects

This is the latest security incident involving older Call of Duty PC releases: Activision previously shut down multiplayer after a worm spread through lobbies in an older Call of Duty title. The recurring issue is not merely cheating, but game-client vulnerabilities that can affect players’ machines.

The reported gap is platform-specific: a fix present in other PC versions was not applied to the Microsoft Store/Game Pass build. That makes release and patch parity across PC storefronts a security-operations issue, not just a distribution detail.

First-order effects

  • Activision has taken the affected Microsoft Store/Game Pass version of Call of Duty: WWII offline, interrupting access for players on that build while the exploit is addressed.
  • Players on the vulnerable version face an immediate endpoint-security risk; the reported behavior goes beyond in-game disruption to unauthorized control of their PCs.

Second-order effects

  • Activision and platform partners must identify why the patch did not reach this distribution channel and verify whether other storefront-specific builds have similar update gaps.
  • The incident reinforces the cost of treating PC-game exploits as ordinary cheating. Activision had already warned that a purported Warzone cheat could be malware capable of taking over a player’s machine, but this case originates in the game version itself.

Third-order effects

  • If storefront builds continue to diverge in patch status, publishers will need stronger release-parity controls and faster mechanisms to disable or update vulnerable legacy clients across channels.
  • Older live-service games may increasingly be judged by the security burden of keeping online PC components available, making selective shutdowns more likely when maintainers cannot rapidly close serious flaws.

The trend: PC game security is shifting from anti-cheat enforcement toward lifecycle management of vulnerable clients across fragmented storefront and subscription builds.

Discussion

  • @quinnypig.com Corey Quinn on bluesky
    Call of Duty: PagerDuty  —  Campaign Mode: Incident Commander  —  Multiplayer Mode: Everyone's On Call  —  DLC: Zero-Day at Dawn [embedded post]
  • @lorenzofb Lorenzo Franceschi-Bicchierai on bluesky
    NEW: We confirmed that Activision took a version of Call of Duty: WWII offline because hackers were taking over players' PCs.  —  Sources tell us that the issue was a bug that had been patched in other versions of the game, but not on the one for Microsoft Store and Game Pass, wh…
  • r/technology r on reddit
    Call of Duty: WW2 pulled from PC following reports of remote code exploit trolling players with ‘Notepad pop-ups, PC shutdowns’ and desktop wallpaper of a lawyer