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Nvidia says its custom processor for Nintendo's Switch 2 has a GPU with “dedicated RT Cores and Tensor Cores”, enabling real-time ray tracing and DLSS upscaling

Nvidia says it has 10x the graphics power of original Switch Matt Wales / Eurogamer.net : Switch 2 has “10x the graphics performance of the Nintendo Switch”, claims Nvidia Bluesky: @shinobi602 : Nintendo confirms Switch 2 uses DLSS and supports ray-tracing, but details are vague at the moment (which version of DLSS, custom, etc)  —  Up to developers on how to use the technologies  —  ➡️ www.ign.com/articles/nin...  #NintendoSwitch2 [image] Mastodon: David Amador / @djlink@mastodon.gamedev.place : In case you are curious NVIDIA has posted and article about the custom processor inside Switch 2, it uses DLSS to upscale images, also with Variable Refresh Rate (VRR) https://blogs.nvidia.com/... X: Tom Warren / @tomwarren : Nvidia confirms the Nintendo Switch 2 has DLSS and real-time ray tracing. We still don't know the full specs of the Switch 2, nor what version of DLSS it supports https://www.theverge.com/... @wario64 : NVIDIA: Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming https://blogs.nvidia.com/... [image] Forums: r/hardware : NVIDIA: “Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming” r/nintendo : Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming r/NintendoSwitch : Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming r/nintendo : Nvidia blog post on Switch 2. 10x Graphics Performance of original Switch.

The Verge Jay Peters

Context & Ripple Effects

Nintendo’s graphics roadmap had long been tied to Nvidia: a 2021 report described plans for a Switch upgrade using Nvidia silicon and DLSS. The Switch 2 announcement now turns that earlier direction into a defined feature set, alongside Nintendo’s disclosed 120fps handheld display and 4K docked output.

The processor disclosure matters because it identifies hardware support—not merely software compatibility—for ray tracing and AI-assisted image upscaling. Later reporting on the custom T239 system-on-chip and its Ampere-based GPU adds the architectural context for Nvidia’s claims.

First-order effects

  • Nintendo and game developers can target DLSS upscaling and hardware-accelerated ray tracing on Switch 2, though adoption and visual settings remain title-specific.
  • Nvidia gains a visible console deployment for RT and Tensor Cores, while Switch 2’s stated graphics-performance uplift becomes tied to its custom Nvidia processor rather than display improvements alone.

Second-order effects

  • Developers bringing games across platforms can use DLSS to trade rendering resolution for performance on Switch 2, potentially making the system’s 120fps/VRR capabilities more practical for selected titles.
  • Nintendo’s platform expectations shift beyond the original Switch’s graphics baseline; third-party teams will face a clearer incentive to build optional ray-tracing and upscaling paths rather than treat the hardware solely as a backward-compatible successor.

Third-order effects

  • If developers broadly use these features, AI-assisted rendering could become a standard way for portable consoles to extend visual capability within power and thermal constraints, rather than relying only on higher native resolution.
  • The move reinforces a console-market pattern in which custom chips inherit specialized GPU features from a supplier’s broader architecture, making software tools and feature support increasingly important alongside raw performance.

The trend: Switch 2 is part of the shift toward specialized, AI-assisted graphics features becoming a core lever for advancing portable-console visuals.

Discussion

  • Gameranx Ryan Parreno on x
    Nvidia Proudly Announces The Switch 2 Has AI-Powered DLSS For 4K, Ray Tracing, Even G-Sync
  • @shinobi602 @shinobi602 on bluesky
    Nintendo confirms Switch 2 uses DLSS and supports ray-tracing, but details are vague at the moment (which version of DLSS, custom, etc)  —  Up to developers on how to use the technologies  —  ➡️ www.ign.com/articles/nin...  #NintendoSwitch2 [image]
  • @djlink@mastodon.gamedev.place David Amador on mastodon
    In case you are curious NVIDIA has posted and article about the custom processor inside Switch 2, it uses DLSS to upscale images, also with Variable Refresh Rate (VRR) https://blogs.nvidia.com/...
  • @tomwarren Tom Warren on x
    Nvidia confirms the Nintendo Switch 2 has DLSS and real-time ray tracing. We still don't know the full specs of the Switch 2, nor what version of DLSS it supports https://www.theverge.com/...
  • @wario64 @wario64 on x
    NVIDIA: Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming https://blogs.nvidia.com/... [image]
  • r/hardware r on reddit
    NVIDIA: “Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming”
  • r/nintendo r on reddit
    Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming
  • r/NintendoSwitch r on reddit
    Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming
  • r/nintendo r on reddit
    Nvidia blog post on Switch 2. 10x Graphics Performance of original Switch.