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Chronicles

The story behind the story

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Tencent's Supercell reports 2024 revenue up 77% YoY to almost $3B from its six titles and EBITDA up ~77% to $900M+; Squad Busters made $100M+ in revenue

Supercell Oy, the Finnish video-game company behind such hits as Brawl Stars and Clash of Clans, is delivering big gains …

Bloomberg Cecilia D'Anastasio

Context & Ripple Effects

Supercell entered 2024 still seeking a new breakout after a 2023 revenue decline; the release of Squad Busters, its first new title in more than five years, made that search commercially consequential.

The result also extends a long-running small-catalog strategy: three games produced $2.3 billion in revenue in 2015, while later results showed that a concentrated portfolio can be volatile.

First-order effects

  • Supercell’s six-title portfolio generated sharply higher revenue and EBITDA in 2024, strengthening a key Tencent-owned game business.
  • Squad Busters has become a meaningful additional revenue source, validating the commercial impact of Supercell’s first major release in years.

Second-order effects

  • The rebound reduces the immediate pressure on Supercell’s existing franchises to carry all of the company’s growth, after the prior-year revenue decline.
  • For Tencent, stronger Supercell earnings improve the contribution of its mobile-game holdings, while giving other mobile publishers a fresh benchmark for the payoff from a successful new title.

Third-order effects

  • If this pattern persists, the sector will continue to favor studios able to sustain a small set of durable games while selectively adding new hits, rather than relying on release volume alone.
  • The contrast between Supercell’s historical revenue swings and its 2024 rebound underscores that concentrated live-service portfolios can generate outsized returns but remain dependent on hit renewal.

The trend: Mobile-game publishers are increasingly balancing long-lived franchise monetization with infrequent, high-stakes new releases to refresh growth.