Researchers unveil Genesis, an open-source generative physics engine that trains robots in simulated reality 430K times faster than in the real world
On Thursday, a large group of university and private industry researchers unveiled Genesis, a new open source computer simulation system …
Ars Technica Benj Edwards
Related Coverage
- Genesis: A Generative and Universal Physics Engine for Robotics and Beyond Genesis
- New Genesis AI Simulator Makes Robot Training 81x Faster WinBuzzer · Markus Kasanmascheff
- Genesis Open-Source AI Physics Engine Introduced, Can Generate 4D Dynamic Worlds to Train Robots Gadgets 360
- Meet Genesis: An Open-Source Physics AI Engine Redefining Robotics with Ultra-Fast Simulations and Generative 4D Worlds MarkTechPost · Aswin Ak
- Meet Genesis, an Open-Source Universal Physics Engine That Generates 4D Worlds Analytics India Magazine · Siddharth Jindal
- Genesis - a generative physics engine for general-purpose robotics Hacker News
- New physics sim trains robots 430,000 times faster than reality Ars OpenForum
Discussion
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@timokissel@mastodon.world
Timo Kissel
on mastodon
This is roughly the equivalent of simulated protein folding, but for #robotics — This is also going to give video synthesis diffusion models (that work based on the statistical appearance of pixels) a run for their money, because this one is based on, you know, actual #physics.…
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@zhou_xian_
Zhou Xian
on x
Everything you love about generative models — now powered by real physics! Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics …
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@zhou_xian_
Zhou Xian
on x
A cool demo showing soft robot simulation and control in Genesis (yes it's simulated), and then in real world :) made possible by amazing @johnsonwang0810 [video]
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@safespace4space
John Marcellus
on x
New physics sim trains robots 430,000 times faster than reality “Genesis” can compress training times from decades into hours using 3D worlds conjured from text. https://arstechnica.com/... [image]
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@yumahey
Yuma
on x
20+ AI labs came together to build the most advanced physics engine ever created, and then they open-sourced it. Result: 10-80x faster than GPU stacks and 430,000x real-time. Consequence: Genesis is a generative physics engine: Text prompts turn into interactive 4D worlds, [video…
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@tom_doerr
Tom Dörr
on x
Genesis is a simulation platform for robot learning, supporting various materials, robots, and tasks, with generative and differentiable capabilities, and integrated with PyTorch for seamless neural network operations [image]
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@timokissel
Timo Kissel
on x
This is roughly the equivalent of simulated protein folding, but for #robotics Very impressive, very useful, and #opensource to boot. #AI #NeuralNetworks #ArtificialIntelligence https://arstechnica.com/...
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@zhou_xian_
Zhou Xian
on x
Genesis is the first-ever platform providing comprehensive support for soft muscles and soft robot and their interaction with rigid robots. Genesis also ships with a URDF-like soft-robot configuration system. 4/n [video]
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@michael_gaio
Gaio Wilder
on x
Genesis is an AI-enabled physics simulation platform designed for media, robotics, embodied AI, and physical AI applications. Genesis is a large scale research effort that spans over 20 labs, and is open-sourced. key features: ✦ universal physics engine ✦ photo-realistic [video]
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@frankzydou
@frankzydou
on x
have been working with the 𝐆𝐞𝐧𝐞𝐬𝐢𝐬 motion/animation system, and it is incredibly user-friendly! 💃🕺 It offers a suite of features for animation and motion control/generation, including character animation creation, simulation, and high-quality, visually striking rendering [video]
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@brianroemmele
Brian Roemmele
on x
Open Source Genesis is going to completely change the personal robotics revolution and the many garage builders that will build upon incredible platforms like Tesla Optimus. My early experiment show this is a game changer! Link: https://github.com/... [video]
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@brianroemmele
Brian Roemmele
on x
To put it in simple terms: Today with Open Source Genesis, you can train robots and of course, physics of games on the screen 430,000 faster than in real-time. It is the best AI thus far of this type. It will give OpenAI—headaches, this is FREE. [video]
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@zhou_xian_
Zhou Xian
on x
Genesis's generative framework supports generating 3D and fully interactive scenes for training robotic skills 5/n [video]
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@brianroemmele
Brian Roemmele
on x
Open Source Genesis is absolutely changing AI. The physics engine is 10-80x faster than existing GPU-accelerated stacks. It delivers a simulation speed ~430,000 faster than in real-time, and takes only 26 seconds to train a robotic locomotion. [video]
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@kelloggzz1
@kelloggzz1
on x
Once people start connecting the dots and realise the potential of the the team and tek behind #R3D @DebotScience there will be a huge repricing. Genesis is the latest AI Robotics project which was just announced yesterday on X via https://x.com/... This links back to a [image]
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@ericschmidt
Eric Schmidt
on x
This is a real physics 3D breakthrough for AI and Science and Robots - see below !!!
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r/technology
r
on reddit
New physics sim trains robots 430,000 times faster than reality | “Genesis” can compress training times from decades into hours using 3D worlds conjured from text.
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r/LocalLLaMA
r
on reddit
Genesis project: a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform
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r/singularity
r
on reddit
Genesis: A New, Open-Source Physics Engine Boasting 10-80x Speed Gains Over Existing Simulators - Is This the Future of Robotics & AI Research?