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TEXXR

Chronicles

The story behind the story

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HTC co-founder Peter Chou on his work with VR startup Futuretown, its new 5D Totalmotion modular VR simulator ride, and where VR headsets are headed

Richard Lai / Engadget :

Engadget Richard Lai

Context & Ripple Effects

This interview catches Peter Chou at the start of his post-HTC reinvention: after stepping back from running the phone maker that launched the Vive, he had already signed on with Futuretown, the Hong Kong visual effects studio turned VR startup, in what VentureBeat framed as a VR push by a Hong Kong VFX house recruiting HTC's cofounder as its marquee name.

The subject here is not a headset but an out-of-home machine — the 5D Totalmotion, a modular simulator ride — which matters because it shows where Chou thought VR's near-term revenue sat in 2016: paid venue experiences, not living rooms. The same conviction resurfaces four years later when he returns with the $599 XRSpace Mova headset and its social virtual world, while HTC itself keeps seeding the ecosystem through vehicles like its $100M Vive X accelerator.

First-order effects

  • Futuretown gains instant credibility and distribution conversations: a cofounder of the company behind the Vive fronting its simulator gives arcade and theme-park buyers a named backer for a capital purchase.
  • Chou's public focus on a venue-scale ride signals to HTC's own partners that the ex-CEO sees location-based entertainment, not just consumer headsets, as a pillar of the VR market he helped open.

Second-order effects

  • Location-based VR operators weighing custom-built attractions get a modular alternative in Totalmotion, pressuring bespoke simulator builders to compete on swappable content rather than one-off installations.
  • HTC benefits indirectly: every credible non-headset VR business expands the installed base of high-end PC-tethered experiences that its Vive ecosystem and Vive X portfolio companies can supply content and peripherals for.

Third-order effects

  • If the pattern holds, VR splits into two distinct businesses — cheap mass-market headsets for the home and premium modular machines for paid venues — with different buyers, content cycles, and economics, forcing startups like Futuretown to pick a lane early.
  • Chou's trajectory from phone executive to VR hardware founder foreshadows the wave of carrier- and telecom-adjacent entrants into XR, culminating in his own 5G-branded Mova headset — evidence that VR leadership was migrating away from smartphone incumbents toward purpose-built ventures.

The trend: Early VR investment is bifurcating between consumer headsets and out-of-home simulator experiences, with veteran executives like Peter Chou placing bets on both sides of that split.