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Chronicles

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Two professional gamers sue Activision Blizzard in the US, alleging the company is unlawfully monopolizing the market for Call of Duty leagues and tournaments

Video game maker Activision Blizzard has been hit with a U.S. lawsuit claiming it restricts competition for organized gaming involving its flagship franchise “Call of Duty.”

Reuters Mike Scarcella

Context & Ripple Effects

This lawsuit extends Activision Blizzard's existing esports antitrust exposure: the U.S. DOJ previously resolved a complaint over salary limits in its Overwatch and Call of Duty leagues through a DOJ antitrust settlement over esports salary limits.

The new claims shift the focus from league compensation rules to control over the tournament and league market itself, reinforcing a wider pattern of esports participants challenging restrictive industry arrangements.

First-order effects

  • Activision Blizzard must defend allegations that its control of Call of Duty competition unlawfully excludes rival leagues and tournaments; the two players seek to contest that structure in U.S. court.
  • Professional Call of Duty players and prospective event operators gain a live legal test of whether the franchise owner's competitive rules can be challenged as anticompetitive.

Second-order effects

  • The case increases scrutiny of how publisher-run esports leagues set participation terms, particularly following the earlier DOJ action over player salary restrictions.
  • Rival organizers and esports talent may reassess whether contractual or access restrictions around publisher-owned game ecosystems are vulnerable to antitrust challenges.

Third-order effects

  • If courts give these claims traction, game publishers may face greater pressure to separate ownership of a competitive title from exclusive control over its organized-play ecosystem.
  • The dispute is part of a broader shift from talent-contract conflicts toward litigation over who captures the economic value of game intellectual property in esports.

The trend: Esports participants are increasingly testing whether a game publisher's IP control can also support exclusive control of the competitive market built around that title.