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Chronicles

The story behind the story

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Sources: Tencent plans to adapt acclaimed role-playing console game Elden Ring into a mobile version, after acquiring licensing rights from FromSoftware in 2022

China's Tencent Holdings (0700.HK) has been working to adapt acclaimed action role-playing console game “Elden Ring” …

Reuters Josh Ye

Context & Ripple Effects

Tencent’s reported mobile plan follows its 2022 licensing arrangement with FromSoftware, alongside Tencent Sixjoy’s minority investment in the studio. That makes the project an extension of Tencent’s access to a proven console property rather than a wholly new publishing bet.

Tencent has previously taken its own mobile hit, Honour of Kings, into Western markets, providing relevant distribution experience as it tries to translate a console action-RPG into a phone-native product. The key question is whether the adaptation can preserve the source game’s identity while fitting mobile play patterns.

First-order effects

  • Tencent and FromSoftware must turn a console action-RPG into a mobile product under the reported license, putting game design, controls and the handling of the Elden Ring brand at the center of execution.
  • The move gives Tencent a route to use an acclaimed externally created franchise in mobile gaming, while FromSoftware gains a licensed mobile extension without being identified here as the developer of it.

Second-order effects

  • A recognizable console franchise raises the quality and brand expectations facing other mobile action-RPG publishers, particularly where they compete for players drawn by established game worlds.
  • The adaptation tests the mobile-publishing playbook Tencent used for Honour of Kings against a game whose appeal was built around a different platform and play style; its reception could shape how aggressively Tencent pursues similar licenses.

Third-order effects

  • If major console properties can be adapted without diluting their appeal, licensing may become a more important route for mobile publishers to acquire premium game brands instead of building every franchise internally.
  • The broader shift is toward console IP as a service-game input: ownership stakes and licenses can give large publishers optionality across platforms, though this case alone cannot establish that the model will work commercially.

The trend: This is one data point in the convergence of console franchises and mobile-service publishing, with major publishers using licensing and investments to extend established IP across platforms.

Discussion

  • @byjoshye Josh Ye on x
    Tencent has had issues with adapting big console games for smartphones. It axed a project based on the “Nier” franchise in Dec over monetization concerns, as I reported last week. Slowing growth and hefty royalty fee now make IP games hard to profit. 3/ https://www.reuters.com/..…
  • @byjoshye Josh Ye on x
    While “Elden Ring” was designed as a premium game, Tencent wants a free-to-play, open-world game with in-app purchases like “Genshin Impact”. (With gacha mechanics.) But the design of “Elden Ring” is so at odds with Tencent's vision that the progress is still at demo stage. 2/
  • @byjoshye Josh Ye on x
    My latest: Tencent has been working to adapt “Elden Ring” into a mobile version, three people familiar with the matter said, as it searches for a new hit. Tencent acquired the licensing rights in 2022 and set up a small team to work on a prototype. But progress has been slow. 1/ …
  • r/TwoBestFriendsPlay r on reddit
    Tencent working on mobile version of Elden Ring, wants to include in-app purchases like Genshin Impact