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Chronicles

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Ubisoft rebrands its $18/month tier as Ubisoft+ Premium and adds Ubisoft+ Classics on PC; executive Philippe Tremblay says Ubisoft has “millions” of subscribers

Ubisoft introduces its Classic service to PC; and ‘more to come’ on Activision Blizzard  —  Feature by Christopher Dring Head of Games B2B

GamesIndustry.biz Christopher Dring

Context & Ripple Effects

Ubisoft’s subscription effort began with the 2019 UPlay+ launch at $14.99 per month and was renamed Ubisoft+ in 2020 as the company pursued wider cloud availability. The new naming and PC catalog split is therefore an iteration on an established direct-to-player service, not a new entry into subscriptions.

Ubisoft has also been widening the ways players reach its catalog: Luna later enabled access to owned Ubisoft PC games without the subscription, while Ubisoft secured cloud-gaming rights to Call of Duty and other current Activision titles outside the EU for 15 years. That makes its reference to further Activision Blizzard plans strategically relevant.

First-order effects

  • Existing top-tier members are moved under the Ubisoft+ Premium name, while PC players gain a separately branded Ubisoft+ Classics option.
  • Ubisoft can present a clearer ladder between a premium offering and a classics-focused catalog while citing a subscriber base in the millions.

Second-order effects

  • The additional tier creates a price-and-value comparison for PC users who can already play owned Ubisoft titles through Luna without subscribing, increasing pressure to distinguish subscription access from ownership access.
  • Any Activision Blizzard-related addition would give Ubisoft another lever to market its service and cloud-rights portfolio, but the article does not specify a product, timing, or included games.

Third-order effects

  • Publisher subscriptions are shifting from one all-access bundle toward tiered catalog management, where older titles, premium releases, ownership, and cloud access can be packaged separately.
  • The model’s durability will depend on whether clearer segmentation expands paid demand without simply moving existing subscribers between tiers—a version of the subscription scale trap.

The trend: Game publishers are turning back catalogs and cloud distribution rights into increasingly segmented subscription products rather than relying on a single all-access plan.

Discussion

  • Gameranx Ryan Parreno on x
    Ubisoft Says Gamers Still Like Owning Their Games - And They're Trying To Change That
  • @dark1x @dark1x on x
    Needless to say, I do not agree with Ubi on this matter.
  • @its_jabo @its_jabo on x
    Does anyone even like Ubisoft anymore? I swear they're the Super Villains of the Gaming Industry...
  • @dj_link David Amador on x
    I dislike everything about this sentence. I don't like subscription models. https://www.gamesindustry.biz/ ... [image]
  • @sirbadopinions @sirbadopinions on x
    I will never be buying anymore Ubisoft games.
  • @twthereddragon @twthereddragon on x
    You will own nothing and vill eat ze bugs if Microsoft and Ubisoft get their way [image]
  • @chris_dring Christopher Dring on x
    I had a chat with Ubisoft about changes to its subscription service and what it'll take for subscribing to take off in this industry. Part of it comes down to gamers being comfortable with not owning its games https://www.gamesindustry.biz/ ...
  • @ghost_motley Charlie on x
    Fuck off Ubisoft, you can get comfortable with us not playing your games