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Samsung debuts Designed for Samsung Gaming Hub accessories for the cloud Gaming Hub on its smart TVs, including a new controller from PDP

Ahead of CES 2024, Samsung is taking the wraps off of a new officially licensed accessory program for the cloud “Gaming Hub” available on its line of Smart TVs …

9to5Google Kyle Bradshaw

Context & Ripple Effects

Samsung originally positioned Gaming Hub as a TV-native gateway to cloud services, with support for Stadia, GeForce Now, and Utomik in its initial 2022 Gaming Hub rollout. Amazon Luna's subsequent arrival on compatible Samsung TVs and monitors expanded that service-led role for the platform when Luna joined Gaming Hub.

The new accessory program adds a controlled hardware layer to that existing TV gaming proposition. It matters because cloud gaming on a television depends on a reliable input path, not just app availability.

First-order effects

  • Samsung can designate compatible peripherals for Gaming Hub, while PDP gains an officially licensed controller tied directly to Samsung's smart-TV gaming experience.
  • Buyers of Samsung TVs get a clearer option for selecting a controller intended for cloud gaming through Gaming Hub.

Second-order effects

  • Accessory makers seeking relevance on Samsung TVs may have an incentive to pursue the same licensing path, making compatibility status a more visible product differentiator.
  • A more consistent controller experience can reduce a practical adoption barrier for the cloud services already distributed through Gaming Hub, though service quality remains outside the accessory program's scope.

Third-order effects

  • If Samsung extends certification across more peripherals, smart-TV gaming could evolve from an app bundle into a more curated platform with hardware standards and partner economics.
  • This is part of the broader console-to-service flywheel: the TV becomes a distribution endpoint for gaming services, while approved accessories help make that endpoint usable for longer-form play.

The trend: TV makers are building cloud-gaming platforms by combining service aggregation with certified hardware rather than relying on television apps alone.