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Chronicles

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Incase partners with Microsoft to sell PC accessories, which Microsoft stopped making in 2022; products will include ones Microsoft designed but never shipped

Microsoft surprised everyone last year by deciding to discontinue its range of popular mice, keyboards, and PC accessories.

The Verge Tom Warren

Context & Ripple Effects

Microsoft had already exited its branded mice, keyboards, and webcams to concentrate accessory efforts around Surface, a shift documented in its move away from standalone Microsoft-branded peripherals. Incase now becomes the commercial route for designs Microsoft chose not to manufacture itself.

The arrangement arrives as Microsoft is still influencing the PC input experience through the new Copilot key for partner PCs. It separates control over interface and product design from the lower-level work of producing and retailing conventional accessories.

First-order effects

  • Incase gains the right to bring Microsoft-designed PC accessories to market, including previously unshipped designs, while Microsoft avoids resuming direct peripheral manufacturing.
  • Customers and retailers regain access to a Microsoft-associated accessory line, but through Incase rather than Microsoft’s own hardware channel.

Second-order effects

  • The deal gives Incase a recognizable design and brand association in a crowded accessory category, putting pressure on peripheral vendors to differentiate through features, distribution, or ecosystem fit.
  • Microsoft can keep shaping PC interaction through platform-led moves such as the Copilot key while a partner handles the inventory, sales, and support burden of these accessories.

Third-order effects

  • If repeated, this model would further split PC hardware strategy between companies that define the computing experience and specialists that monetize its physical complements.
  • The case points to a narrower role for big platform vendors in commodity peripherals: retain design influence where it supports the platform, and outsource categories that do not require direct ownership.

The trend: PC platform owners are increasingly preserving influence over interfaces and designs while shifting mature accessory commercialization to specialist partners.