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Chronicles

The story behind the story

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Nintendo reports Q2 revenue down 4% YoY to ~$2.2B and profit down 19% YoY to ~$603M, both above est.; Switch sales from April to September grew 2% YoY to 6.84M

Arjun Kharpal / CNBC :

CNBC Arjun Kharpal

Context & Ripple Effects

Nintendo’s Switch business had already built meaningful scale: a 2019 quarterly update put the console’s installed base at 36.9 million units. This report shows that unit momentum could still hold even as the company’s financial growth softened, making the earnings mix more important than hardware volume alone.

Later coverage traces a sharper deceleration, including a 46% year-over-year drop in Switch unit sales in 2024 and a subsequent reduction in Nintendo’s Switch sales forecast. That sequence makes this quarter an early sign of the franchise’s increasingly mature sales cycle.

First-order effects

  • Nintendo exceeded market expectations despite lower revenue and profit, reducing the immediate significance of the year-over-year declines for investors focused on the quarter’s consensus bar.
  • Switch shipments rose 2% over the April-to-September period, preserving hardware reach even though the company’s reported revenue and profit fell.

Second-order effects

  • The divergence between higher Switch sales and lower financial results puts greater scrutiny on how effectively Nintendo converts its active console base into revenue, rather than treating unit shipments as a sufficient performance measure.
  • As hardware demand matures, Nintendo’s planning becomes more sensitive to shipment forecasts; the later cut to its Switch sales outlook illustrates how quickly slower sell-through can affect expectations.

Third-order effects

  • If this pattern persists, Nintendo’s results will be governed less by incremental console volume and more by monetization of its installed base and the cadence of exclusive software.
  • The later deterioration in reported Switch sales suggests the console business remains cyclical: a large installed base can cushion a slowdown, but does not eliminate the need to manage a platform transition.

The trend: Nintendo’s results are part of a broader shift from hardware-led growth toward extracting more value from a mature console installed base while managing lifecycle slowdowns.

Discussion

  • @deeketweak Derek Strickland on x
    Nintendo Switch has sold-in (shipped) 132.46 million units to date. Q2'FY24 was the weakest second quarter for console shipments since the Switch's launch. [image]
  • @deeketweak Derek Strickland on x
    Here's a look at Nintendo's latest top 10 best-selling Switch games as of Q2'24. The Legend of Zelda: Tears of the Kingdom has now shipped 19.5 million units worldwide, up nearly 1 million units from Q1'24. Mario games were up +2.86 million from last quarter. [image]
  • @deeketweak Derek Strickland on x
    Here's quarterly Switch shipments with quarter-over-quarter changes plotted in percentages: [image]
  • @domsplaying Dom on x
    Nintendo FY 2024 Q2: Sales in the latest six months rose 21% to $5.65B. Largest 1st half in the Switch era. Operating profit was $1.99B, an increase of 27%. Bolstered by Q1 with TotK & Mario Movie, plus currency movement, since Q2 sales declined 4% and profit dipped 20%. [image]
  • @oatmealdome @oatmealdome on x
    [Nintendo IR] Nintendo has released their FY2023 Q2 earnings. - Nintendo Switch hardware now at 132.46 mil units sold. - Pikmin 4 sells 2.61 mil units. - Tears of the Kingdom reaches 19.5 mil units sold. - Mario Kart 8 Deluxe sold another 3.22 mil over the last 6 months. [image]