Unity apologizes and says games made with Unity Personal will be exempt from its Runtime Fee, which will only apply to games made with Unity versions from 2024
Unity's updated Runtime Fee will no longer apply to games made on Unity Personal, and will only apply beginning with the next LTS version of Unity.
Game Developer Bryant Francis
Context & Ripple Effects
Unity's installation-based charge, announced to begin in 2024, tied costs to both installs and plan tier, prompting a rapid backlash and internal discussion of a possible revenue cap. This revision narrows the policy by excluding the free Personal tier and tying it to a future LTS release rather than existing projects.
The change also follows reports that Unity offered selective Runtime Fee waivers linked to LevelPlay and considered a 4% revenue cap. Those steps show the company moving from a broadly applied pricing change toward constraints intended to reduce exposure for developers.
First-order effects
- Developers using Unity Personal, and teams shipping on pre-2024 Unity versions, avoid the proposed Runtime Fee under the revised policy.
- Unity preserves a path to introduce the fee with new LTS versions, while limiting the immediate disruption to existing games and smaller developers.
Second-order effects
- Studios evaluating engine upgrades gain a stronger reason to treat a move to a new Unity version as a commercial decision, not only a technical one.
- The revision reduces the urgency created by the original install-and-tier fee plan, but it leaves larger developers to assess the cost and predictability of the future-version terms.
Third-order effects
- If engine vendors attach monetization changes only to new releases, version choice and long-term support policy can become key tools for containing developer backlash.
- The later return to seat-based subscriptions indicates that recurring, legible licensing may prove more durable than charges linked to downstream game distribution.
The trend: Game-engine pricing is shifting toward models that must balance vendor revenue goals with developers' need for predictable, controllable costs.
Related: Unity · Runtime Fee · Regulated platform take rate · Unity's original Runtime Fee plan · Unity cancels the Runtime Fee
Related Coverage
- An open letter to our community Unity Blog · Marc Whitten
- Kinda Good News Unity announced their new pricing model yesterday and it's actually pretty good. … Wauzmons
- Unity Runtime fee updates Sounds pretty good? (Idk I'm not a dev) — The fee is no longer retroactive. … Ask Me About My AUs · Yusuke-Of-Valla
- Unity Says “Sorry”, Rolls Back Some Download Fees TheGamer · Joshua Robertson
- Unity Introduces New Pricing Model Following Developer Mutiny Gizmodo · Nikki Main
- Following Controversial Changes, Unity Unveils Revamped Policy For Developers GameSpot · Grace Benfell
- Unity Apologizes, Walks Back Fee Changes After Game Developer Backlash Decrypt · Kate Irwin
- Unity's Marc Whitten shares apology note following backlash to controversial licensing policies GeekWire · Thomas Wilde
- Bowing to pressure, Unity announces the terms of its surrender Engadget · Will Shanklin
- Unity Changes How Fees Work After Backlash Game Rant · Gabriel Machado Pureza
- Unity boss announces changes to runtime fee policy after community's backlash in an open letter MSPoweruser · Rafly Pratama
- Unity to Roll Back Some Key Aspects of Runtime Fee Policy IGN · Alex Stedman
- Unity kills Runtime Fee for Personal users, offers rev share for others GamesIndustry.biz · Brendan Sinclair
- Unity back down: “I am sorry”... But the Runtime Fee stays Pocket Gamer.biz · Daniel Griffiths
- Unity announces its revamped pricing model The Verge · Ash Parrish
- Unity says sorry - again - and reveals its revised pricing plan Mobilegamer.biz · Neil Long
- Unity Software rolls back parts of new pricing policy after backlash Reuters · Jaspreet Singh
- Unity Reverses Course on Fees Blue's News
- Unity apologizes for controversial fee changes in open letter—live call to follow Dot Esports · Ty Galiz-Rowe
- Better than expected update from Unity, tbh. — https://blog.unity.com/... - Not retroactive, only applies to future Unity versions — Doesn't apply to personal (and personal no longer has the splash screen, making it similar to the old plus) … @MrCheeze@wetdry.world
- Update on the Unity: for Unity Pro & Enterprise, the Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. … Michael Metzger
- An open letter to our community Hacker News
Discussion
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@clayzulah@mastodon.gamedev.place
@clayzulah@mastodon.gamedev.place
on mastodon
This is such a relief. Still unacceptable that Unity ever tried to pull this off but I'm so glad I & other devs can get back to making our games without the specter of insane retroactive install fees hanging over our heads ☺️ — (Still keeping a big folder of Godot tutorials ha…
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@runevision@mastodon …
Rune Skovbo Johansen
on mastodon
Unity's adjusted changes addresses all the things they *could* address: — Now only applies to future Unity versions. — Revenue > $1m now has at most 2.5% royalties. — Unity Personal now has the rev cap Plus used to + does not require the Unity logo. — https://blog.unity.com/…
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@mcc@mastodon.social
@mcc@mastodon.social
on mastodon
So here's what Unity says the new pricing policy is, today (assuming it doesn't change again next week, like it did last week, and the week before). — https://blog.unity.com/... Critical thoughts: — 1. The fact that the new fees *only apply to future versions* is the critica…
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@HeroOfDermwood@mastodon.social
@HeroOfDermwood@mastodon.social
on mastodon
So, these changes sound reasonable, but the fact of the matter is that they have proven themselves to be untrustworthy. They have changed things at the drop of a hat. There is nothing stopping them from doing that again. — If you have already made the choice to leave Unity fo…
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@danilo.redeem-tomorrow.com
@danilo.redeem-tomorrow.com
on bluesky
Unity is 53% below its IPO. I don't think torching the network of developers that gives its platform value is going to reverse that trend. Wild to see all of these mature companies sign up for the same category of self-destructive mistake. [embedded post]
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@smi.bsky.social
Stacy-Marie Ishmael
on bluesky
today's corporate apology, Unity Edition https://blog.unity.com/...
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@unity
@unity
on x
Here is an open letter to our community: https://blog.unity.com/...
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@georgebsocial
George Broussard
on x
Unity did well here. Sort of nailed it. This is more of a walk back than anyone could have expected. - removed the retroactive nature - not install based - kicks in on v2023LTS+ that ships in 2024 - requires $1m in yearly revenue, then 2.5% and you self report - This will only...
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@tha_rami
Rami Ismail
on x
You know what, on first glance, I think this works? It's effectively a 2.5% revenue share for $1M+p/y earners? No retroactivity left, LTS stability, no black-box data, yeah? I think that works for every use-case. https://blog.unity.com/...
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@reisartjunk
@reisartjunk
on x
1) The stupid-ass install fee is still there, making this a completely useless statement. 2) The person apologizing has NOTHING to do with this decision and shouldn't be the one who should be saying sorry. 3) It's pointless, trust has completely been broken. No walking back.
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@reduzio
Juan Linietsky
on x
So, basically now running a business or offering products and services over Unity is a massive risk because they offer you better terms if their use their services. Is this not abuse of dominant position? Great way to kill off the competition, hope they don't get away with it. [i…
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@tylerglaiel
Tyler Glaiel
on x
@tha_rami well there's still the issue that they may increase that revshare over time for new versions of unity so that has to be taken into account still. I view it as just a basic reassurance that you can finish your current projects without much concern
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@mdsveritas
Sam Handrick
on x
Yeah this policy is a lot better. As someone who works on a Unity personal project it's been a weird bummer of a week but I'm glad that people responded as loudly as they did and that Unity finally moved to a fairly good policy here.
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@freyaholmer
@freyaholmer
on x
• only applies to 2023.x LTS or later • TOS will be per-unity version, no more retroactive changes • 2.5% rev share OR based on “number of unique users” as self-reported. sales is an acceptable metric for this • no more splash screen on unity personal https://blog.unity.com/...
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@hakitadev
@hakitadev
on x
There, you can stop asking me how this will affect ULTRAKILL's development now, ULTRAKILL uses version 2019.4.40. Still a really stupid system and they clearly burned some bridges and lost all trust, though.
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@grahamoflegend
@grahamoflegend
on x
@tha_rami If they had dropped this as the initial thing, they would have been in a much better place. But the trust I have for the company was already dwindling and it's all but vanished now. It's sad to see things happen this way.
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@structed
@structed
on x
@reduzio IMO, the new change is just a little bit better. They didn't address the trust issue, and and this “only new LTS will have the new mode” is no so much better than starting with the first 2024 version, as everyone who is going to consoles will need to take the update.
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@thafnine
@thafnine
on x
this is a better deal than unreal, ironically enough, but the trust has already been broken. the fact that unity almost went through with an asinine update to their policy without warning kind of tells developers that they can do it again
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@reduzio
Juan Linietsky
on x
Very happy that Unity removed the retroactivity of their new fees. I happy for anyone moving to Godot but, as I said before, at their own pace and will. Doing it forced by a stressful situation can never be a good experience.
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@qntm
@qntm
on x
Screwdriver manufacturer announces that it will now charge $0.015 for every screw driven, in addition to the annual leasing fee When asked, they said “We just know somehow”
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@wario64
@wario64
on x
Unity updated runtime fee: -Unity Personal plan remains free with no runtime fee. Cap increases from $100k to $200k -No game with less than $1 million in trailing 12-month revenue will be subject to the fee. More info: https://blog.unity.com/... [image]
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@mikeisaac
@mikeisaac
on x
Unity makes some changes to its controversial pricing plan, though will still push ahead with the new pricing model — also apologizes bigly https://blog.unity.com/...
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r/gamedev
r
on reddit
Unity finally breaks silence. Changes only apply to LTS 2024, increases threshold for personal plan, removes requirement for splash screen and reduces fees to 2.5% rev share.
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r/TwoBestFriendsPlay
r
on reddit
Unity backdown with new terms
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r/gamedev
r
on reddit
Unity Pricing Update
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r/gaming
r
on reddit
An open letter to our community | Unity Blog
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r/XboxSeriesX
r
on reddit
An open letter to our community | Unity Blog
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r/Unity3D
r
on reddit
Unity: An open letter to our community
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r/Games
r
on reddit
Unity: An open letter to our community