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Chronicles

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Roblox plans to let creators that sell assets and tools on its Creator Marketplace keep all of the revenue minus taxes and payment processing fees, from 2024

Jay Peters / The Verge :

The Verge Jay Peters

Context & Ripple Effects

Roblox had already signaled a broader effort to diversify creator monetization, with plans for subscriptions and real-world goods inside experiences. Giving Marketplace sellers the full proceeds after taxes and payment processing fees applies that creator-first approach to the tools and assets used to build those experiences.

The move matters because a marketplace’s supply is shaped by what sellers can retain: Roblox is reducing friction for the developers and toolmakers that populate its creation ecosystem.

First-order effects

  • Creators selling assets and tools through Creator Marketplace gain a materially higher effective payout beginning in 2024, with taxes and payment processing remaining deductions.
  • Roblox forgoes its own marketplace revenue share on those sales, making the Marketplace a lower-cost channel for its seller community.

Second-order effects

  • Higher net proceeds can make Marketplace listings more attractive to asset and tool makers, potentially increasing the range of building blocks available to Roblox developers.
  • The policy creates a clearer distinction between Roblox’s infrastructure role and a conventional app-store-style marketplace take rate, while payment processors remain part of the transaction economics.

Third-order effects

  • The change points toward a differentiated monetization model in which Roblox uses lower platform fees to deepen creator supply, rather than applying one take rate across every creator transaction.
  • Later payout moves—such as higher creator shares for desktop title purchases and an increased DevEx cash-out rate—suggest the Marketplace policy fits a wider effort to improve creator economics; whether that translates into durable ecosystem growth depends on creator adoption.

The trend: Roblox is progressively using more favorable creator economics to expand the supply of games, tools, and commerce available on its platform.

Discussion

  • @roblox_rtc @roblox_rtc on x
    STATISTICS %: Roblox has stated creators received $680 million in the last year. Roblox has showcased the best-selling UGC items in the last year. [image]
  • @soulskorrblx @soulskorrblx on x
    New Avatar coming to the Roblox Catalog soon!!! pst... might be free for a bit on release #Roblox #RobloxUGC #UGC [image]
  • @roblox_rtc @roblox_rtc on x
    Roblox gives 100% of the proceeds on the Creator Marketplace to the developer from item sales in Studio or the Creator Hub, excluding taxes & fees. Next year, developers can sell models or plugins assets in U.S. dollars instead of Robux, eliminating the Roblox platform fees. [ima…
  • @eric_seufert Eric Seufert on x
    From Roblox's Developer Conference today: one Experience (game) developer notes that 27% of their earnings are generated by Immersive Ads, having implemented them this summer.