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Chronicles

The story behind the story

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Epic Games announces the Epic First Run program, offering developers 100% of net revenue for six months if they launch games exclusively on the Epic Games Store

Games and apps in the Epic First Run program will also benefit from extra exposure on the storefront.

Engadget Kris Holt

Context & Ripple Effects

Epic has been building the store’s developer proposition from its original 88% revenue share to self-publishing at a 12% commission. First Run adds a time-limited, exclusivity-based layer to that strategy rather than changing the standard store terms.

The offer matters because it trades a larger share of initial sales and added visibility for a developer’s decision to withhold a new PC release from other storefronts during its launch window.

First-order effects

  • Developers that choose Epic Games Store exclusivity can retain 100% of net revenue for their first six months and receive extra storefront promotion.
  • Epic gives up its near-term share of participating titles’ sales in exchange for a more differentiated launch catalogue.

Second-order effects

  • Developers must weigh the improved economics and visibility against the audience and sales they may forgo by delaying availability on rival PC storefronts—an exclusivity-for-revenue trade-off built into the program.
  • Other PC game stores face added pressure to compete through commercial terms, promotion, or catalogue access when seeking the same launch titles.

Third-order effects

  • The program points toward storefront competition being fought not only on headline commission rates but on targeted incentives tied to launch timing and exclusivity.
  • If such offers proliferate, game distribution could become more fragmented around release windows, with developers pricing in the opportunity cost of each platform commitment.

The trend: PC game storefronts are increasingly using tailored revenue-sharing and visibility incentives to secure scarce new-release exclusivity.

Discussion

  • Gameranx Dennis Patrick on x
    Epic Games Store Makes A Huge Move To Acquire Exclusive Releases
  • @timsweeneyepic Tim Sweeney on x
    Epic Games Store launched in 2018 with an 88% / 12% revenue split. Now developers can also choose a new option: launch your PC game on EGS first for 6 months for a 100% / 0% revenue split. Devs earn more money, Epic reaches new customers, everyone wins. https://www.theverge.com/.…
  • @epicgames @epicgames on x
    An opt-in exclusivity program for developers and publishers on the Epic Games Store. Boost your net revenue share from player spending on eligible products from 88% to 100% in your first six months as an Epic Games Store exclusive. Read the announcement: https://store.epicgames.c…
  • @samzanemesis Sam Pavlovic on x
    A lot of people that see Epic deals with a bad light have to understand a lot of these games wouldn't exist at all without their help Tim's being a champion for developers time and time again, their timed exclusivity deals are also very liberal compared to other platform owners.
  • @epicnewsroom @epicnewsroom on x
    Today we announced Epic First Run, a new opt-in six month exclusivity program for developers and publishers on the @EpicGames Store. The program will boost the net revenue share from player spending on eligible products from 88% to 100%. Learn more: https://store.epicgames.com/ .…
  • @timsweeneyepic Tim Sweeney on x
    Under this program, developers can also distribute their games directly to customers if they choose, and sell digital keys to their EGS games through other sellers like GOG and Green Man Gaming. https://www.thegamer.com/...