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Epic Games expands its Epic Online Services crossplay tools from PC to PlayStation, Xbox, and Switch, helping developers more easily add crossplay multiplayer

The change could mean that developers will be able to more easily bring crossplay multiplayer to their games.

The Verge Jay Peters

Context & Ripple Effects

Epic has been building a platform-neutral services layer for years, beginning with its free cross-platform SDK for login and social features and later adding voice chat and anti-cheat tools compatible with major platforms.

This expansion moves crossplay from a developer-built integration toward a more complete shared service, making Epic Online Services more relevant to studios shipping across the major console ecosystems.

First-order effects

  • Developers using Epic Online Services can more readily connect PC, PlayStation, Xbox, and Switch players in the same multiplayer pools.
  • Epic strengthens the practical value of its services suite for multi-platform games, while console players gain a clearer path to playing with friends on other systems.

Second-order effects

  • Studios can treat crossplay as a more standard launch requirement rather than a bespoke platform-by-platform project, raising pressure on competing backend and identity-service providers to match broad support.
  • Larger shared player pools can improve matchmaking and community continuity for games that launch across consoles and PC, reducing the value of platform-specific multiplayer silos.

Third-order effects

  • If broadly adopted, crossplay infrastructure shifts competition away from controlling a closed player network and toward operating durable services, communities, and live-game relationships across devices.
  • The pattern could make exclusive multiplayer ecosystems harder to sustain, though platform holders will still shape interoperability through their certification and service rules.

The trend: Crossplay is becoming shared game infrastructure, with backend services increasingly mediating player identity and multiplayer communities across hardware boundaries.