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Chronicles

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A look at MoMA's “Never Alone” exhibit, featuring a collection of 35 video games, making MoMA one of very few art museums to have a permanent games collection

or at least a modest gallery next to the lobby at MOMA,” @jcljules writes. A free show called “Never Alone” features the museum's 35 games. https://nyer.cm/OjlABVg @pippinbarr : I am quoted in this very well put together article about games+museums in the New Yorker! Amazing times and definitely worth a read if you're interested in that old/new chestnut. https://twitter.com/... @shannonmattern : I left unconvinced that video games are interesting for what they share w [design], rather than 🎶 or sculpture. If they're worth exhibiting..., surely it's as expressive artifacts—interfaces, not just btw bodies + virtual systems but btw ppl + their 🌏s" https://www.newyorker.com/... Julian Lucas / @jcljules : Why can't museums figure out how to exhibit video games? I consider MOMA's recent attempt alongside a history of others—and wonder whether virtual worlds can be reconciled with the white cube https://www.newyorker.com/... Adrian Hon / @adrianhon : Museums wouldn't do “Paintings: The Exhibition” or “Fashion!” and yet they insist on doing Videogames 101 again and again. Pathetic. “There ought to be exhibitions on Myst and Surrealism; The Sims and interior design...” https://www.newyorker.com/...

New Yorker Julian Lucas

Discussion

  • @v21 @v21 on x
    great article on games as culture & how often museums whiff when trying to show them. https://twitter.com/...
  • @luoulton @luoulton on x
    Great read on the challenges of curating videogames within the art circuit. @pippinbarr and @tigershungry are definitely doing groundbreaking work on this regards For me it's kind of a revival of 1996 @manovich 's divide between turing-land and dada-land with a twist https://twit…
  • @tigershungry Marie Foulston on x
    I had the pleasure of chatting with Julian Lucas at the New Yorker about the “puzzle of putting video games in a museum”. Also a pleasure to be quoted alongside the wise and inspiring words of @pippinbarr and @curiousoctopus Link to read: https://archive.is/2FGaB https://twitter.…
  • @newyorker @newyorker on x
    Video games “have emerged, Mario-like, into modern art's innermost sanctum—or at least a modest gallery next to the lobby at MOMA,” @jcljules writes. A free show called “Never Alone” features the museum's 35 games. https://nyer.cm/OjlABVg
  • @pippinbarr @pippinbarr on x
    I am quoted in this very well put together article about games+museums in the New Yorker! Amazing times and definitely worth a read if you're interested in that old/new chestnut. https://twitter.com/...
  • @shannonmattern @shannonmattern on x
    I left unconvinced that video games are interesting for what they share w [design], rather than 🎶 or sculpture. If they're worth exhibiting..., surely it's as expressive artifacts—interfaces, not just btw bodies + virtual systems but btw ppl + their 🌏s" https://www.newyorker.com/…
  • @jcljules Julian Lucas on x
    Why can't museums figure out how to exhibit video games? I consider MOMA's recent attempt alongside a history of others—and wonder whether virtual worlds can be reconciled with the white cube https://www.newyorker.com/...
  • @adrianhon Adrian Hon on x
    Museums wouldn't do “Paintings: The Exhibition” or “Fashion!” and yet they insist on doing Videogames 101 again and again. Pathetic. “There ought to be exhibitions on Myst and Surrealism; The Sims and interior design...” https://www.newyorker.com/...