The Apple Vision Pro's biggest potential advantage will be developers being able to easily plug their iOS and iPadOS apps into visionOS using familiar tools
Apple's developers already have the tools they need to create apps for the system. … It has dual 4K displays … Tweets: @drasticactions , @skarredghost , @fgraillot , @firt , and @drasticactions . Forums: r/apple Tweets: @drasticactions : My frustration with this article is that the existence of iOS apps isn't enough to matter, IMO. These apps have to have a reason to exist on VisionOS and compel you to use them over other devices. VLC wasn't bad on HoloLens, but there was little reason to want to use it. @skarredghost : I think this article is wrong. If the #VisionPro has only a lot of standard 2D apps at launch, it will suck. We already had headsets through which you could use your phone apps via mirroring and never really took off https://www.theverge.com/... Florian Graillot / @fgraillot : Interesting perspective on what might make Apple Vision Pro a success: https://www.theverge.com/... Beyond the hardware piece unveiled earlier this week - which obviously made a lot of noise online - the article considers the software part of that project. In particular, it deep... https://twitter.com/... [image] Maximiliano Firtman / @firt : “The Vision Pro's biggest advantage isn't Apple's hardware” @verge article includes some of my thoughts on developing apps for visionOS. https://www.theverge.com/... [image] @drasticactions : I have a HoloLens I got through VLC. I was one of the first to build and deploy it. It was great! The videos looked fabulous and required little work to get running. After testing it, I closed the app and never opened it again. No reason to. https://www.theverge.com/... Forums: r/apple : The Vision Pro's biggest advantage isn't Apple's hardware
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The Verge's argument is that Apple's real edge over earlier headsets is toolchain continuity: iOS and iPadOS developers can bring existing apps to visionOS with the tools they already know. That is the same playbook that seeded the iPhone and iPad app stores at launch.
The trend: Spatial computing platforms are competing less on hardware capability than on how cheaply they can convert an existing mobile developer base into headset-native software.