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Chronicles

The story behind the story

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After Microsoft paid $7.5B for ZeniMax in 2020, sources detail development issues for Redfall, one of the worst-reviewed games in 2023 and Xbox's latest misfire

Over the years, Microsoft Corp.-owned video-game developer Arkane Studios has cultivated a reputation for releasing games …

Bloomberg Jason Schreier

Context & Ripple Effects

Microsoft’s ZeniMax purchase was framed in related coverage as a way to prevent Bethesda titles becoming PlayStation exclusives, making the performance of its studio output central to the deal’s strategic case. The account of Redfall’s development problems puts an early, high-profile test of that logic under scrutiny.

Later Xbox coverage describes Bethesda studio closures and team consolidation and further cuts spanning ZeniMax and other Xbox units, placing Redfall in a longer arc of portfolio review after major games investments.

First-order effects

  • Redfall’s poor critical reception and reported development issues immediately weaken Xbox’s ability to point to Arkane’s release as evidence that the ZeniMax acquisition is improving its first-party lineup.
  • Arkane and Xbox leadership face sharper scrutiny over development oversight for a Microsoft-owned studio, rather than treating Redfall as an isolated release miss.

Second-order effects

  • The misfire increases the opportunity cost of relying on acquired studios for differentiated content: a title intended to strengthen Xbox instead becomes a warning that ownership alone does not ensure execution.
  • It adds pressure on Xbox to concentrate resources on projects and teams judged more likely to deliver, a direction reflected in the later consolidation of Bethesda teams and plans for additional Xbox cuts.

Third-order effects

  • If large platform acquisitions continue to be followed by uneven releases, the strategic advantage of exclusive-content ownership becomes less certain and the ZeniMax deal’s exclusivity rationale faces a tougher operational test.
  • The broader risk is a more centralized games organization in which publishers respond to misses with portfolio pruning and tighter greenlight control, potentially narrowing creative autonomy at acquired studios.

The trend: Redfall is one data point in the shift from buying game-studio portfolios for strategic exclusivity to demanding demonstrable execution and financial discipline from those portfolios.

Discussion

  • Pure Xbox Ben Kerry on x
    Report: Redfall Playtesters ‘Shocked’ At How Little The Game Changed During Development
  • @jasonschreier Jason Schreier on x
    Redfall, from Xbox's well-respected Arkane Studios, is one of the year's worst-reviewed games. What happened? It's a story of unclear direction, a severely understaffed team, and a game that many devs didn't actually want to make. My latest investigation: https://www.bloomberg.co…
  • @jasonschreier Jason Schreier on x
    Redfall started development in 2018. Arkane's Prey had been a flop, ZeniMax demanded microtransactions, and management wanted to make a game with broad appeal. It was pitched as a “multiplayer Arkane game” — but it was never clear what that would mean, or how it would work.
  • @jasonschreier Jason Schreier on x
    Arkane was always understaffed, but on Redfall, attrition also became a significant problem. By the end of Redfall's development, a whopping 70% of the Arkane Austin developers who worked on Prey were no longer there, according to people familiar as well as a Bloomberg analysis.
  • @nobleism577396 @nobleism577396 on x
    Get a free $100 Xbox gift card and enjoy gaming with stunning graphics and immersive sound! Visit us today. 🎁 Here : https://twitter.com/... https://twitter.com/...
  • @peterovo5 PeterOvo on x
    Jason Schrier (Bloomberg): 70% of the Arkane staff who worked on Prey left because they were not interest in making a multiplayer game. Most of this was done under Zenimax before Xbox acquired them. So don't go galloping with this. https://www.bloomberg.com/... [image]
  • @deeketweak Derek Strickland on x
    Arkane Austin knew there were problems with Redfall and a few devs hoped Microsoft would cancel the game. Instead, Microsoft only cancelled the PlayStation version of Redfall and then took a largely hands-off approach. This is a must read for gamers: https://www.bloomberg.com/...