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Chronicles

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Microsoft authorizes Parallels Desktop 18 to support Windows 11 on Apple's M1 and M2 Macs, after previously only licensing ARM versions of Windows to OEMs

Tom Warren / The Verge :

The Verge Tom Warren

Context & Ripple Effects

Parallels had already made Apple Silicon virtualization practical with its native M1 support for Windows 10 ARM Insider Preview, but that setup depended on preview software rather than a broadly authorized Windows release. Microsoft’s approval turns that earlier technical capability into an officially supported Windows 11 path for M1 and M2 Mac users.

The significance is licensing as much as virtualization: Microsoft had limited ARM Windows licenses to OEMs, so Parallels Desktop 18 becomes a sanctioned exception to the distribution model that constrained the prior Mac workflow.

First-order effects

  • Parallels Desktop 18 can offer Windows 11 on Apple’s M1 and M2 Macs with Microsoft authorization, replacing the earlier reliance on a Windows 10 ARM Insider Preview.
  • M1 and M2 Mac users gain an officially supported route to run Windows 11 through Parallels rather than relying on an ARM edition not licensed to them directly.

Second-order effects

  • Microsoft adds Parallels as a route for Windows on ARM beyond OEM licensing, making virtualization software a recognized distribution channel for that version of Windows.
  • Apple Silicon Mac buyers who require Windows software face a lower compatibility barrier, while Parallels gains a clearer support and marketing proposition than its earlier preview-based offering.

Third-order effects

  • The move points to a more flexible Windows-on-ARM distribution model in which Microsoft can authorize software partners alongside hardware makers, rather than reserving access solely for OEM relationships.
  • If Microsoft extends this authorization model, the competitive boundary between PC hardware compatibility and virtualization-layer compatibility will shift toward licensing decisions by Microsoft.

The trend: Windows-on-ARM access is moving from hardware-maker-only licensing toward selectively authorized software-based compatibility on non-Windows hardware.

Discussion

  • @mattpodwysocki @mattpodwysocki on x
    Glad to see that Microsoft is now on board with Windows 11 on Parallels officially. I've been running it for a while now and it's super snappy except for any x64 emulation and you can only use WSL1 https://www.theverge.com/...
  • @marypcbuk Mary Branscombe on x
    Microsoft now officially supports running Windows 11 virtualised on Arm Macs using Parallels (or suggests a Cloud PC session) https://twitter.com/...
  • @epro Emil Protalinski on x
    This will only help sell even more ARM-based Macs. https://twitter.com/...
  • @vadimyuryev Vadim Yuryev on x
    The tough thing with Parallels is that loading shaders within a game takes much longer because of the emulation, and makes games unplayable. For example, Overwatch was unplayable because as you walk around the map, it has to load shaders and you get terrible FPS and stutters. htt…